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 Post subject: Keeping units together
PostPosted: Tue Dec 07, 2010 4:43 am 

Joined: Wed Dec 01, 2010 1:59 am
Posts: 50
I think this will come as no surprise to the more veteran players, but i noticed that it is really important to keep units that complement each other to getter and not use up the max movement you got every turn. I the few games i played i made the mistake of spreading each unit out so that you are easy prey for the counter units.

You can send a recon far out but then an arty will pick it off easly. If you combine this with a fighter it is better and if you complement that with an arty of your self and keep them in shooting range of each other it is even better.

You really have to think about it.


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 Post subject: Re: Keeping units together
PostPosted: Tue Dec 07, 2010 5:04 am 
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Joined: Sun Apr 18, 2010 1:32 am
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Location: Slovakia
Especially in sealed you need to send more units together, because debuffs can destroy single unit very easily

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 Post subject: Re: Keeping units together
PostPosted: Tue Dec 07, 2010 12:51 pm 
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Joined: Sun Jan 10, 2010 7:15 pm
Posts: 575
Not too close together though :) Watch out for Major and Minor Artillery. Boom!


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 Post subject: Re: Keeping units together
PostPosted: Tue Dec 07, 2010 1:58 pm 
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Fortified CP + Major Artillery = ashes and an enemy CP

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