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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 4:12 pm 
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Joined: Wed Apr 14, 2010 5:57 pm
Posts: 115
Location: Auburn, WA
Card title: One must pay the price
Duration: Perm
Rarity: uncommon
Description: Sacrifice one unit to recover half of the units resource cost

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“Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”


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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 10:58 pm 
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Joined: Wed Apr 14, 2010 5:57 pm
Posts: 115
Location: Auburn, WA
Card title: Ready the Artiliry
Duration: 3 turns
Rarity: Rare
Description: Artiliry unit gains double movement and 50 Percent damage increase for 3 turns

Card title: Enhanced land mines
Duration: Perm
Rarity: Rare
Description: Place 2 mines that do 25-40 damage to any ground unit and permanetly immoblizes the unit. Land mines can be defused by infantry

Card title: Repairs needed
Duration: Perm
Rarity: uncommon
Description: Sacrafice one infantry unit to fully heal one mechanical unit within 3 hexes of infantry

Card title: One must pay the price
Duration: Perm
Rarity: uncommon
Description: Sacrafice one unit to recover half of the units resource cost

Card title: Loyalty means nothing
Duration: Perm
Rarity: Ultra rare
Description: Sacrafice two units and take control of one enemy unit.

Card title: The bigger they are
Duration: Perm
Rarity: Ultra Rare
Description: Ground unit gains credit for 3 kills and is healed for 50 HP

Card title: The harder they fall
Duration: Perm
Rarity: ultra Rare
Description: Enemy unit loses credit for all kills and takes 5-8 damage per kill removed

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“Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”


Last edited by Mlowe1982 on Fri Apr 23, 2010 4:06 pm, edited 1 time in total.

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 Post subject: Re: Create a Card contest
PostPosted: Thu Apr 22, 2010 11:42 pm 
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Joined: Sun Apr 11, 2010 9:15 pm
Posts: 222
Location: In ur base, killin ur doodz
Mlowe1982 wrote:
Card title: The harder they fall
Duration: Perm
Rarity: ultra Rare
Description: Enemy unit loses credit for all kills and takes 20 damage

This would be crazy useful. I faced a Legendary Artillery with a +50% buff.

Double Damage Artillery. Yeah.

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 Post subject: Re: Create a Card contest
PostPosted: Fri Apr 23, 2010 6:34 am 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
[quote="StumblebeeThis would be crazy useful. I faced a Legendary Artillery with a +50% buff.

Double Damage Artillery. Yeah.[/quote]

Would that be card with 150% damge, then +50% of regular art attack or +50% of 150% damage?
Either 200% or 225%

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 Post subject: Re: Create a Card contest
PostPosted: Fri Apr 23, 2010 9:14 am 
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Joined: Sun Mar 07, 2010 7:31 pm
Posts: 107
Title: Gunboat

Frequency: Rare

Duration: Permanent

Effect: on any river hex adjacent to a friendly unit, creates a Gunboat. Vision 3, range 4, HP 75, move 4 (river only), damage and rate of fire equal to Light Tank, can hit air same damage as ground mechanical


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 Post subject: Re: Create a Card contest
PostPosted: Fri Apr 23, 2010 9:16 am 
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Joined: Sun Mar 07, 2010 7:31 pm
Posts: 107
Title: Alpine Gear

Frequency: Ultra Rare

Duration: Permanent

Effect: Gives any ground mechanical unit the ability to go up in elevation as Recon.


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 Post subject: Re: Create a Card contest
PostPosted: Fri Apr 23, 2010 9:28 am 
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Joined: Sun Mar 07, 2010 7:31 pm
Posts: 107
Title: Decoy

Frequency: Rare

Duration: 3 Turns

Effect: creates a duplicate icon of the chosen unit. It can be moved, takes damage, but cannot shoot. All buff icons of the base unit will show over the Decoy.


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 Post subject: Re: Create a Card contest
PostPosted: Fri Apr 23, 2010 9:47 am 
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Joined: Sun Mar 07, 2010 7:31 pm
Posts: 107
Title: AWACS

Frequency: Ultra Rare

Duration: permanent

Effect: launches an AWACS plane. HP 50, move 4, sight 10 air/5 ground, no attack.


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 Post subject: Re: Create a Card contest
PostPosted: Sat Apr 24, 2010 6:12 am 
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Joined: Sat Apr 24, 2010 6:00 am
Posts: 53
Location: Bavaria
Title: Toxic gas
Duration : 3 turns
Rarity : Uncommon
Description: Pops 2 toxic gas canisters next to infantry or ground unit. Blocking line of sight and deals 20 damage per round to infantry.

Title: Toxic gas 2
Duration : 3 turns
Rarity : Rare
Description: Pops 3 toxic gas canisters next to infantry or ground unit. Blocking line of sight and deals 30 damage per round to infantry.

Title: Gas mask
Duration:Permanent
Rarity: Common
Description: Saves one Infantry from getting damage through toxic gas.

Title: Napalm
Duration: 1 turn
Rarity: Ultra rare
Description: Gives aircraft the ability to throw napalm on his way.Deals 60 damage to infantry or ground units.


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 Post subject: Re: Create a Card contest
PostPosted: Sat Apr 24, 2010 6:58 pm 
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Joined: Fri Apr 23, 2010 2:34 am
Posts: 15
Location: Philadelphia, PA
Title: Swap Ground
Duration: Permanent
Rarity: Ultra Rare
Description: Switches the hex position of two visible ground units.

Title: Swap Infantry
Duration: Permanent
Rarity: Ultra Rare
Description: Switches the hex position of two visible infantry units.

Title: Swap Air
Duration: Permanent
Rarity: Ultra Rare
Description: Switches the hex position of two visible air units.

*edit - changed rarity

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Kevin Sheehan
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Drexel University
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Last edited by kevinjsheehan on Sun Apr 25, 2010 1:31 pm, edited 1 time in total.

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