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 Post subject: New Card Ideas: Super Buffs
PostPosted: Thu Mar 10, 2011 6:11 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Armed to the Teeth
Type: Super Buff
Duration: Permanent
Cost: 125g
Text: Give one Infantry unit Camouflage, +300% Firepower, +40% Armor, +1 Hex Movement, +1 Vision, +1 Range. This unit can shoot while camouflaged. This unit can no longer capture resources or control points.

Name: Ace Dogfighter
Type: Super Buff
Duration: Permanent
Cost: 115g
Text: Give one Fighter unit +50% firepower, +2 Vision, +2 Range, +50% Movement. This unit can no longer fire at ground targets.

Name: Heavy Artillery
Type: Super Buff
Duration: Permanent
Cost: 165g
Text: Give one Artillery unit the ability to deal 50% of normal damage to all ground units adjacent to its primary target when attacking. This unit is immobilized.

[The intent of this card is that the artillery deals damage as normal to one target and all adjacent squares act as if they were just attacked at -50% damage. This probably requires separate damage for each since Arts do different damage to infantry than mechanical.]

Name: Air camouflage
Type: Super Buff
Duration: Permanent
Cost: 60g
Text: Make an AA invisible to air units only unless the air unit is adjacent. This unit can shoot while camouflaged.

[Ground units can still spot for the Air unit]

Name: Juggernaut
Type: Super Buff
Duration: Permanent
Cost: 125g
Text: Give one Heavy Tank +75% movement. If this unit is blocked by an enemy unit it immediately gains an additional attack that does not count against its attacks per round.

Name: Intelligence Specialist
Type: Super Buff
Duration: Permanent
Cost: 85g
Text: Give one Recon unit +2 vision and camouflage. It can see hidden units. This unit is immobilized and cannot shoot while camouflaged.

Name: Install Minigun
Type: Super Buff
Duration: Permanent
Cost: 100g
Text: Give one Light Tank or Heli the ability to attack air units for 13-15 damage. This unit has -1 hex movement.

[This makes it so LT's do about as much as AA's over 5 attacks and Heli's do as much as a fighter to air]


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 Post subject: Re: New Card Ideas: Super Buffs
PostPosted: Fri Mar 11, 2011 2:41 am 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
these are very cool.


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 Post subject: Re: New Card Ideas: Super Buffs
PostPosted: Wed Mar 16, 2011 5:58 am 

Joined: Sat Apr 24, 2010 8:03 pm
Posts: 355
wow very much ideer i have with better name and better atributes

_________________
it came a time i controled the full world
but today i must first win vs my cat to controled the house
shit the cat win


iam not caitiff , or is it caitliff to stand 500 metre away from the oponent and shot with a sniper from behind


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 Post subject: Re: New Card Ideas: Super Buffs
PostPosted: Wed Mar 16, 2011 4:41 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
:-p


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