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Mlowe1982
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Post subject: Just some idea's Posted: Thu Apr 15, 2010 12:25 am |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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I am fairly new so these things might already have been addressed but I thought I would bring them up.
1. When you submit your turn and you are waiting for other players to submit theirs you can modify your turn currently but it doesn't remove your ready submit. This happen to me in a match when I acidently clicked submit. The other player finished soon after and I wasn't able to get all of my moves in.
2. I like the ability to set how far my men can move even if it is past a turn but it would be nice if there was a shaded area that shows how far per turn they can move *Like in advance wars*
3. Path finding is very choppy. Units will not move if they have to cross through a hex that a unit is already in. This isn't a big issue except that when the game auto sets paths for units it doesn't take this in account and can cause some confusion on why units are not moving.
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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Bubbles
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Post subject: Re: Just some idea's Posted: Thu Apr 15, 2010 3:53 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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1. Agreed, I too would love to see this 2. Pretty sure this is in the works already 3. Again, I would like to see something done about this. Not sure what though. Perhaps you can travel through same hex as another of YOUR (not ally) units, as long as you dont end on it at end of turn?
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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Mlowe1982
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Post subject: Re: Just some idea's Posted: Thu Apr 15, 2010 7:32 pm |
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Joined: Wed Apr 14, 2010 5:57 pm Posts: 115 Location: Auburn, WA
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Yeah i agree Bubbles with being able to move through a path that a unit is already in as long as your not stopping on the unit
_________________ “Now I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.”
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Bellyboy88
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Post subject: Re: Just some idea's Posted: Thu Apr 15, 2010 8:18 pm |
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Joined: Wed Apr 14, 2010 5:29 pm Posts: 76
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Agreed Ally Unit move through is legit I would like to see it some how fit in to the game
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Geral
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Post subject: Re: Just some idea's Posted: Sun Apr 03, 2011 3:49 pm |
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Joined: Sun Apr 25, 2010 2:18 pm Posts: 728
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Undo after submit could behave as before submit - many a times I've made mistakes that I could not correct because I had already submited and would have to undo all to be able to correct them
Bubbles edit: Moved from its own topic to this thread
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JamalTheGuy287
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Post subject: Re: Just some idea's Posted: Sun Apr 03, 2011 3:49 pm |
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Joined: Sat Jan 08, 2011 11:25 am Posts: 12
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agree this would be really nice
Bubbles edit: Moved from a reply to Geral's thread to here
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Bubbles
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Post subject: Re: Just some idea's Posted: Sun Apr 03, 2011 3:51 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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This was suggested ALMOST a year ago by the great and powerful Mlowe. Still nothing.
And also, Geral, please post things in the right sections. Your thread should have been under Enhancements, not Issues and bugs
_________________ Living goes by fast, catch your breath and it'll pass you by. And it won't last to sulk in the memories you hold.
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fewar
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Post subject: Re: Just some idea's Posted: Tue Apr 12, 2011 9:30 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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3. There is no pathfinding. You have to issue path yourself. This is better than having some pathfinding and having units going when you dont want them to go. Avoiding units ( yours and opponents ) is part of the game 
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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HighVibes
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Post subject: Re: Just some idea's Posted: Tue Apr 12, 2011 11:19 am |
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Joined: Mon Nov 15, 2010 5:50 am Posts: 227 Location: Barcelona
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I agree with you, fewar. i would not want pathfinding. I want exact control over what they do, i'm hoping my opponent's units bump into each and mess themselves up.
_________________ +HighVibes
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