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 Post subject: New Card Ideas - Trigger cards
PostPosted: Sun Jul 31, 2011 8:30 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Name: Enrage
Duration: Permanent
Cost: 40g
Text: Cause a mechanical unit to gain +100% damage and +50% movement when it has less than 25% of its hp remaining.

Name: Army Crawl
Duration: Permanent
Cost: 0g
Text: Cause an Infantry unit to gain +60% armor but -1 movement when it has less than 25% of its hp remaining.

Name: Resilient Defender
Duration: Permanent
Cost: 40g
Text: Cause a ground mechanical unit to gain +40% armor while it is on a resource or control point hex you control.

Name: Marksman Defender
Duration: Permanent
Cost: 50g
Text: Cause a ground mechanical unit to gain +2 range while it is on a resource or control point hex you control.

Name: Powerful Defender
Duration: Permanent
Cost: 50g
Text: Cause a ground mechanical unit to gain +100% damage while it is on a resource or control point hex you control.

Name: Veteran Killing Spree
Duration: Permanent until used, then 2 turn (just to be clear, the turn it gets veteran counts as one turn)
Cost: 50g
Text: Upon reaching Veteran Status one mechanical unit gains +100% damage and +50% movement for the rest of that turn and the next.

Name: Legendary Killing Spree
Duration: Permanent until used, then 2 turn (just to be clear, the turn it gets legendary counts as one turn)
Cost: 35g
Text: Upon reaching Legendary Status one mechanical unit gains +200% damage and +50% movement for the rest of that turn and the next.

Name: Turn the Tide
Duration: Permanent
Cost: 20g
Text: One Infantry Unit gains +3 Movement and +40% armor while your opponent has more victory points than you. (to be clear the buff only provides the bonus if you are behind, but still remains on the unit dormant if you have the lead or are tied)

Name: Consolidate Ground Production
Duration: Permanent
Cost: 0g
Text: Your headquarters production changes once it is below 50% health causing ground units and Infantry to cost 35g less and Air units cost 35g more.

Name: Prepared for anything
Duration: Permanent
Cost: 25g
Text: One mechanical unit gains +40% armor while it has a current debuff from an opponent.

Name: Buy me time
Duration: Permanent
Cost: 0g
Text: One mechanical unit adds 1 minute to your reserve time when it dies.


I'm imagining "dormant" buffs to still count as the normal buff type even when they aren't active, so you cant have a firepower AND a dormant damage boost buff. Dormant buffs should show as a different color while inactive and normal color when active.


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