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 Post subject: February Premium Card -- Nuke
PostPosted: Wed Feb 01, 2012 10:29 pm 
Battle Dex Team

Joined: Sun Aug 23, 2009 4:02 pm
Posts: 1222
400gold

Deal 300 damage to target hex and 150 damage to all adjacent hexes.

I am a BIG fan of this card, especially in FFA, team games, or Coop missions.


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Thu Feb 02, 2012 1:50 am 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
I agree this card is good for coops and campaign. Final mission in the campaign would have been so much easier with this!

Currently the card is not working or worded properly, as any fighters or helis in the radius are not affected. The card states that ALL units in the area are hurt. For that cost i think they definitely should take damage as well.


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Thu Feb 02, 2012 7:43 am 
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Joined: Mon Mar 29, 2010 7:32 pm
Posts: 2829
Location: Louisiana, U.S.
Wow. That's one powerful card! I agree with Roth (if it's up for discussion) -- for that price, it should hit air


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Thu Feb 02, 2012 4:11 pm 
Battle Dex Testing Team
Battle Dex Testing Team
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Joined: Fri Apr 23, 2010 7:33 am
Posts: 322
U guys :D
This card is to cheap make it cost 500 and yes it should hit air.


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Thu Feb 02, 2012 4:16 pm 
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Joined: Fri May 07, 2010 11:59 am
Posts: 176
Location: Germany
I think this card is fair as it is. It makes double damage of the lowest damage from major art for double price. So it's less damage than twice major art, but you save a card slot. And you loose the variability of 2 majors, to nuke different targets on different times.
Since a major art cant hit air, i think nule shouldn't as well.


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Thu Feb 02, 2012 7:28 pm 
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Joined: Fri Dec 03, 2010 3:56 pm
Posts: 369
Location: Kent, Ohio
Well if it does not change then the wording of the card definitely should change to say ground units and infantry. Still a fun card :-)


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 Post subject: Re: February Premium Card -- Nuke
PostPosted: Fri Feb 03, 2012 8:12 pm 
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Joined: Mon Nov 08, 2010 10:33 pm
Posts: 245
I always think of 1v1 when judging cards. Can't see myself using it at that cost, but could be great in campaign - where I still have a number of missions to beat. Cool concept though!


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