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Heinzel
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Post subject: All good thinks come in threes Posted: Tue Jun 15, 2010 7:17 am |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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Now my third map  I kinda like it but i need your oppinion  Attachment:
thirdTry.jpg [ 72.95 KiB | Viewed 833 times ]
Hope you like it this time 
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fewar
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:22 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Can you upload images with grid on? It is hard to count hexes this way 
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Schlumpfi
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:24 am |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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fewar wrote: Can you upload images with grid on? It is hard to count hexes this way  its symetric, 10 to left ress, 3 to first right, another 7 to the 2nd right, 8 to mid
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
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Heinzel
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:24 am |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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how to make that grid 
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fewar
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:31 am |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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when I save the map , close the editor, start again and load map again, I have the grid.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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Heinzel
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:33 am |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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fewar wrote: when I save the map , close the editor, start again and load map again, I have the grid. ok give me a few mins deleted the map by accident  EDIT:here it goes Attachment:
thirdTryGrid.jpg [ 69.64 KiB | Viewed 821 times ]
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Italiener
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 7:49 am |
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Joined: Wed May 05, 2010 6:45 pm Posts: 29
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this map will be a really defensive map i think. there are only thre possibilities to get ground units to your enemy base or to good places for artys so you can destroy them. So you have to move in with air units which can be easily wiped out by aa's. Maybe it would be better if at the sides there was more place for ground units to pass.
_________________ Stell dir vor, es ist Krieg, und keiner geht hin.
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chrism
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 12:02 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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I like the map generally. I think the main paths should be 2 wide. We did 1 wide paths on Paradise and people abused it. They would play all boots and repeatedly boot units on the path, blocking all movement to the middle.
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Heinzel
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 12:35 pm |
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Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
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chrism wrote: I like the map generally. I think the main paths should be 2 wide. We did 1 wide paths on Paradise and people abused it. They would play all boots and repeatedly boot units on the path, blocking all movement to the middle. like this??? Attachment:
thirdTry4Chrism.jpg [ 56.61 KiB | Viewed 810 times ]
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fewar
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Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 1:01 pm |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Can you remove hill from below trees? I dont think that it does anything different other than blocking more view for player.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
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