| Author |
Message |
|
Italiener
|
Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 1:18 pm |
|
 |
Joined: Wed May 05, 2010 6:45 pm Posts: 29
|
|
|
What if you make the 2 hex space on each side and at the middle only one hex because now this map is very central based
_________________ Stell dir vor, es ist Krieg, und keiner geht hin.
|
|
| Top |
|
 |
|
Heinzel
|
Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 1:26 pm |
|
| Recruiter + Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
|
|
fewar wrote: Can you remove hill from below trees? I dont think that it does anything different other than blocking more view for player. hmm i wanted it to be like what happens on the cp stays on the cp  i wanted it to be like that so you cant put a recon on a hill to look in  but if more people see that problem i will change it 
_________________
|
|
| Top |
|
 |
|
fewar
|
Post subject: Re: All good thinks come in threes Posted: Tue Jun 15, 2010 2:08 pm |
|
| Battle Dex Testing Team |
 |
 |
Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
|
|
|
Can recon see through tree if recon is on hill and tree not? If yes than it is ok to keep it this way.
_________________ "Are you guys doing that stupid facebook stuff again? Why are you guys in here wasting your time? We are supposed to be out playing videogames." - Stan Marsh
|
|
| Top |
|
 |
|
Heinzel
|
Post subject: Re: All good thinks come in threes Posted: Wed Jun 16, 2010 7:18 am |
|
| Recruiter + Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
|
|
fewar wrote: Can recon see through tree if recon is on hill and tree not? If yes than it is ok to keep it this way. Ye i think so and thats why i elevated those trees in the mid 
_________________
|
|
| Top |
|
 |
|
Schlumpfi
|
Post subject: Re: All good thinks come in threes Posted: Wed Jun 16, 2010 9:23 am |
|
| Moderator |
 |
 |
Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
|
|
|
| Top |
|
 |
|
Heinzel
|
Post subject: Re: All good thinks come in threes Posted: Wed Jun 16, 2010 9:55 am |
|
| Recruiter + Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
|
|
Schlumpfi wrote: nope they cant, i tried that out, it doesn work oh yeah i see now  lets fix this Attachment:
thirdTryMiddleFixed.jpg [ 58.52 KiB | Viewed 589 times ]
EDIT: Is this better now???  oh lol now i forgot to make the main-way 2 hexes wide but nvm to lazy to fix it now 
_________________
Last edited by Heinzel on Thu Jun 17, 2010 5:26 pm, edited 1 time in total.
|
|
| Top |
|
 |
|
Schlumpfi
|
Post subject: Re: All good thinks come in threes Posted: Wed Jun 16, 2010 10:10 am |
|
| Moderator |
 |
 |
Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
|
|
|
| Top |
|
 |
|
Italiener
|
Post subject: Re: All good thinks come in threes Posted: Thu Jun 17, 2010 5:40 am |
|
 |
Joined: Wed May 05, 2010 6:45 pm Posts: 29
|
|
|
I would still make the way on the side two hexes wide
_________________ Stell dir vor, es ist Krieg, und keiner geht hin.
|
|
| Top |
|
 |
|
Heinzel
|
Post subject: Re: All good thinks come in threes Posted: Wed Jun 30, 2010 6:51 am |
|
| Recruiter + Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
|
|
So here is the Final Map Attachment:
thirdTryFinal.jpg [ 77.89 KiB | Viewed 555 times ]
Now i just need your help to get a name for this map  Please go ahead and write all names for this map that are in your mind so i can get a good name 
_________________
|
|
| Top |
|
 |
|
Heinzel
|
Post subject: Re: All good thinks come in threes Posted: Sun Oct 31, 2010 4:54 pm |
|
| Recruiter + Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 6:48 am Posts: 272 Location: Germany
|
|
|
bump
_________________
|
|
| Top |
|
 |
|