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Schlumpfi
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 1:50 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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solid wrote: Solid's Expert Opinion:
Oasis Island Paradise Crossfire Frostbite Close Quarters
Each map is unique enough from each other and presents a different tactical approach.
I know Close Quarters won't happen, but I can dream on. id love to see those, but i voted desert duel also :)
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Bubbles
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 2:52 pm |
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Joined: Mon Mar 29, 2010 7:32 pm Posts: 2828 Location: Louisiana, U.S.
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Oasis, Crossfire, desert duel, close quarters, and battleground :)
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chrism
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 3:03 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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Please everyone give reasons so we have guidance for the future.
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jojo
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 4:05 pm |
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Joined: Fri Apr 23, 2010 7:33 am Posts: 322
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my votes: crossfire, desert duel, frostbite, island paradise, great wide, battlegrounds
so first crossfire is a super sweet map in my opinion. you can use an sorts of cards very strategically on this map and base PUSHES are also possible.
desert duel is also a map where you can play an all in base PUSH when you realize you might lose now. and its a nice mapp for all sorts of early harrasment.
frostbite is a very crazy map where not all tactics and strategies are known which can be played on that map
island paradise very nice map and with use of jetpack *dream* super sweet
great wide huge map also a very strategic one and also very educational
battlegrounds is a map with many ressources favoring a lot of powerfull units. but still sight is hard to get and you can also use very nice strategies on this small map. i hoped this helped a little
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Schlumpfi
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 8:54 pm |
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Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
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jojo wrote: my votes: crossfire, desert duel, frostbite, island paradise, great wide, battlegrounds
so first crossfire is a super sweet map in my opinion. you can use an sorts of cards very strategically on this map and base PUSHES are also possible.
desert duel is also a map where you can play an all in base PUSH when you realize you might lose now. and its a nice mapp for all sorts of early harrasment.
frostbite is a very crazy map where not all tactics and strategies are known which can be played on that map
island paradise very nice map and with use of jetpack *dream* super sweet
great wide huge map also a very strategic one and also very educational
battlegrounds is a map with many ressources favoring a lot of powerfull units. but still sight is hard to get and you can also use very nice strategies on this small map. i hoped this helped a little i9 agree, except for great wide, i just dont like it, its TOO big...
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chrism
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Post subject: Re: Developer Diary #7 Maps Posted: Wed Jun 30, 2010 10:52 pm |
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Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
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I'm a fan of Great WIde. I know it has many detractors because it is different. However, I think it offers a lot of strategic possibilities and it is good to have some different maps.
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fewar
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Post subject: Re: Developer Diary #7 Maps Posted: Thu Jul 01, 2010 1:47 am |
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| Battle Dex Testing Team |
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Joined: Sun Apr 18, 2010 1:32 am Posts: 1271 Location: Slovakia
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Yes point should be to have different maps, there is no point of having just variation of same ones. Into great wide is big map that is good, it would be shame to get rid of it.
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LordDerbe
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Post subject: Re: Developer Diary #7 Maps Posted: Thu Jul 01, 2010 5:17 am |
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Joined: Sun May 09, 2010 7:47 am Posts: 329 Location: Germany
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so crossfire and desert duel, ofc, because of said reasons close quarters because there is no map that can be compaired to it :d battleground because its a small map but you still have a lot of starting money frostbite (i dont know why so many ppl hate it) is a cool map and its cool to play on it, i dont know xd
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