| Author |
Message |
|
ghry
|
Post subject: ghry's map section 2 NEW Maps FROZEN FALLS, RIVER BELLE Posted: Mon Jun 28, 2010 3:57 am |
|
| Battle Dex Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 11:54 am Posts: 54
|
|
here are my maps please tell me what you think of them and give advice. if you dont like something ill try change it. Zigzag: Attachment:
File comment: edited a bit after mach with schlumpfi
zigzag.jpg [ 187.66 KiB | Viewed 975 times ]
Lagoon: Attachment:
File comment: Do you have a better name?
trilagoon.jpg [ 238.76 KiB | Viewed 1001 times ]
2 Way: Attachment:
File comment: you may still win if you lose on the one side...
2 Way.jpg [ 148.01 KiB | Viewed 998 times ]
Last edited by ghry on Wed Nov 03, 2010 10:27 am, edited 8 times in total.
|
|
| Top |
|
 |
|
ghry
|
Post subject: Re: ghry's map section Posted: Mon Jun 28, 2010 5:26 am |
|
| Battle Dex Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 11:54 am Posts: 54
|
|
Highway: Attachment:
File comment: just a straight forward fight!
Highway.jpg [ 178.2 KiB | Viewed 998 times ]
Highway 2: Attachment:
File comment: Bigger version of Highway
Highway 2.jpg [ 241.39 KiB | Viewed 974 times ]
Snowthreat: Attachment:
File comment: my first 3 player ffa map
Snowthreat.jpg [ 192.21 KiB | Viewed 943 times ]
Last edited by ghry on Wed Jun 30, 2010 9:31 am, edited 3 times in total.
|
|
| Top |
|
 |
|
ghry
|
Post subject: Re: ghry's map section Posted: Mon Jun 28, 2010 5:26 am |
|
| Battle Dex Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 11:54 am Posts: 54
|
|
Internal disagreement: Attachment:
File comment: second 3 player FFA map STILL SEARCHING GOOD NAME
Internal disagreement.jpg [ 255.88 KiB | Viewed 943 times ]
Last edited by ghry on Wed Jun 30, 2010 10:25 am, edited 1 time in total.
|
|
| Top |
|
 |
|
Schlumpfi
|
Post subject: Re: ghry's map section Posted: Mon Jun 28, 2010 8:22 am |
|
| Moderator |
 |
 |
Joined: Fri Apr 23, 2010 6:13 pm Posts: 988
|
|
You should do it with the (URL=http:maplink) MAPNAME (/URL), its better to look at in my opinion. I like them, you are a far better mapcreator then i am, make them slightly bigger, small maps support artillery so much.... 2 way is a GREAT idea, as this really supports ideas of "winning one side does not necessarly win you the other". we need just hexes where neither artillery can shoot over, nor fighters can fly over and stuff 
_________________ "You're fine. Next time just don't stop their attacks with your face. - Effit" Hardstyle 'till I die! You make this shit go down you are DECIBEL!
|
|
| Top |
|
 |
|
LordDerbe
|
Post subject: Re: ghry's map section Posted: Mon Jun 28, 2010 9:31 am |
|
 |
Joined: Sun May 09, 2010 7:47 am Posts: 329 Location: Germany
|
|
|
i like trilagoon, looks very exotic
_________________ Finished Beta as overall rank 12 Other Games: -League of Legends: Lord Derbe (active) -Warcraft3: mandel2264 (inactive) -Tibia: Lord Derbe (semi-active) -Guild Wars: Silver Goober (inactive) -CoD6: Rising Force (semi-active)
|
|
| Top |
|
 |
|
chrism
|
Post subject: Re: ghry's map section Posted: Mon Jun 28, 2010 11:37 am |
|
| Battle Dex Team |
Joined: Sun Aug 23, 2009 4:02 pm Posts: 1222
|
|
|
I really like the lagoon and really like the idea of two way, but I don't think it works as is because it is too hard to take and hold the resources close to enemy's base -- they are too close.
|
|
| Top |
|
 |
|
solid
|
Post subject: Re: ghry's map section NEW MAP Highway 2!! Posted: Tue Jun 29, 2010 2:26 pm |
|
| Contributor |
 |
 |
Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
|
|
|
Great job on Lagoon.
I wonder how the map will look with these changes: 1. Reduce the distance between enemy bases by at least 2-4 hexes. 2. Remove the elevation on the side resource, and replace it with TREES. The trees should be where the elevation is and the 2 hexes next to it. 3.Add a tree in front of the middle resources, toward the opposing HQ.
I think we have the makings of a tournament map right here.
EDIT: I dont think your other maps presents enough strategic possibilities, compared to Lagoon.
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
|
|
| Top |
|
 |
|
ghry
|
Post subject: Re: ghry's map section NEW MAP Highway 2!! Posted: Tue Jun 29, 2010 2:46 pm |
|
| Battle Dex Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 11:54 am Posts: 54
|
|
|
@solid: ill try your changes on lagoon( ill name it lagoon instead of trilagoon its way better xD)
no ideas towards the other maps? personally i like highway 2 most after lagoon any concerns towards that map? devs are of course free to use my maps for tournaments...
im working on a few 3 player maps right now ill upload them in the next days.
|
|
| Top |
|
 |
|
ghry
|
Post subject: Re: ghry's map section 2 NEW 3 Player MAPS !!!!!! Posted: Wed Jun 30, 2010 10:38 am |
|
| Battle Dex Testing Team |
 |
 |
Joined: Fri Apr 23, 2010 11:54 am Posts: 54
|
|
|
What do you think of this solid? didnt make the map smaller since thats alot of work xD...
-->look at page 2
Last edited by ghry on Fri Jul 02, 2010 8:43 am, edited 1 time in total.
|
|
| Top |
|
 |
|
solid
|
Post subject: Re: ghry's map section 2 NEW 3 Player MAPS !!!!!! Posted: Fri Jul 02, 2010 3:40 am |
|
| Contributor |
 |
 |
Joined: Tue Apr 13, 2010 8:01 pm Posts: 540
|
|
AMAZING WORK GHRY I want to take your idea and twist it upside down. Let's go for something TRULY INNOVATIVE HERE. Make my changes symmetrical and see what happens. I think it'll be gameplay very exciting and unique. Ignore the pink, I was trying to draw a path. Now after all that work, shrink it by 3 hexes. But before we do that we can work out the other kinks first  .
| Attachments: |

lagoon solid.jpg [ 147.24 KiB | Viewed 925 times ]
|
_________________ RALLY THE TROOPS (Ultra Rare For Trade!)
viewtopic.php?f=36&t=1958&p=11367#p11367
|
|
| Top |
|
 |
|