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Welcome to the Battle Dex user guide!

This guide will walk you through everything you need to know in order to play the game. This includes basic strategies, tips and a description of the different game modes available. If you follow this document and watch the embedded slideshows, you will be ready for combat!

The Game

Battle Dex is a strategy game like you have never seen before-- turn-based but with a simultaneous turn submission mechanic.

Many turn-based games can run VERY long if people submit their moves slowly, but Battle Dex has created a fun, unique and fast paced game experience where all players submit their turns at the same time!

The basic gameplay consists of the following elements which are the backbone of the game. Master these concepts and you'll be ready to play:

  1. Headquarters - Build units from the Headquarters to capture resources, gain victory points and control the battlefield. To produce units click on the Headquarters and select the unit from the Purchase screen. Units you cannot afford to build will be grayed out. Once you have selected the unit you wish to build click again to place it on one of your starting hexes.
  2. BUILDING UNITS FROM THE HQ

    1. This is what the HQ looks like.

    BUILDING UNITS FROM THE HQ

    2. You can build units from the Purchase screen.

    BUILDING UNITS FROM THE HQ

    3. You place purchased units in the gray squares adjacent to your base.

    BUILDING UNITS FROM THE HQ

    4. From here you command your units into battle!

  3. Fog of War - Some hexes are darker than normal hexes- these indicate that they are out of your sight and you can't see what is there. They will always appear empty but may contain enemy units. Each unit has a vision range which determines how many surrounding hexes it can see. Hex elevation also affects the visibility of units.
  4. FOG OF WAR

    Notice how the fog of war follows the moving unit.

    FOG OF WAR

    Notice how the fog of war follows the moving unit.

    FOG OF WAR

    Trees and elevated hexes are obstacles to a unit's vision.

    FOG OF WAR

    Trees and elevated hexes are obstacles to a unit's vision.

  5. Move - units can be moved by clicking on the unit and then right-clicking on the desired hex. You will see a blue arrow indicating the unit's path and a number indicating how many turns it will take to reach that destination. Battle Dex will always select the shortest route between points (although it may not always feel like it).
  6. Resources - these 'buildings' generate +25 gold every turn you control them. To capture a resource, you must move an Infantry unit on the resource hex by the end of a turn. NOTE: Once you control the resource (it will turn your color), you can leave it empty.
  7. Control Points - these hexes generate one victory point every turn you control them. To a capture a Control Point move an Infantry unit onto the Control Point hex and leave it there until the end of TWO consecutive turns. If an enemy Infantry unit captures one of your Control Point at the end of a turn you, will not gain a victory point.
  8. CAPTURING A RESOURCE

    1. Infantry units are the only units that can capture buildings.

    CAPTURING A RESOURCE

    2. The Infantry unit is commanded towards the resource.

    CAPTURING A RESOURCE

    3. After standing on the resource until the end of 1 turn, it becomes yours.

    CAPTURING A CONTROL POINT

    4. The unit is then commanded towards a control point.

    CAPTURING A CONTROL POINT

    5. The Infantry unit must stand on a control point until the end of 2 consecutive turns in order to capture the resource.

    CAPTURING A CONTROL POINT

    6. Although a unit can still attack while standing on a resource/control point, they must remain on that hex in order for the capture to complete.

  9. AI Attack - If a unit is not directed to a specific attack, the AI will always target the enemy unit with the lowest hit points within range. One exception is the AA halftrack unit which will always target the enemy air unit with the lowest hitpoints within range. If no air units are in range it will follow the standard targeting AI rules.
  10. Targeted Attacks - targeted attacks for a unit work in two ways:
    • Priority Targeting - this type of targeting is used to select a preferred enemy target, but doesn't affect movement. To set a priority target you must click on the unit, click on the Priority Target option in your main menu at the bottom of the screen and then left-click again on the unit you wish to set as the priority target. You will see a red arrow indicating the priority target you just set.
    • Pursue - this type of targeting will order your unit to follow and focus any fire on the enemy unit selected. To use pursue, left-click your unit to select it, then right-click on the enemy unit you wish to pursue. You will see a yellow arrow pointing to the pursued unit as well as get a text message "Pursuing unit X".

    PURSUING & PRIORITY TARGETING

    The Fighter plan is going to Priority Target the enemy unit while moving away. The Infantry unit is going to Pursue the enemy unit.

    PURSUING & PRIORITY TARGETING

    Notice how the infantry unit moves closer to the enemy tank while the plane stays en route.

  11. Cards - cards are used in the game by left clicking on the card in your card panel at the bottom center of the user interface. Mouseover a card to see the details, cost, rarity, duration, etc. Cards will have many different instructions and affects. Here is a slideshow displaying card use:
  12. USING CARDS IN BATTLE DEX

    USING CARDS IN BATTLE DEX

    1. Some units are permanent such as this Marksman Fighter.

    USING CARDS IN BATTLE DEX

    2. Some units are temporary like Mercenaries who will only fight for a limited number of turns. Click on the card icon to play that card (in this case, build the Mercenary).

    USING CARDS IN BATTLE DEX

    3. The hexes that you may place the unit on will light up green.

    USING CARDS IN BATTLE DEX

    4. Clicking on a valid hex will allow you to build that unit.

    USING CARDS IN BATTLE DEX

    5. THEN COMMAND THE UNIT INTO BATTLE!

  13. Units - critical stats include:
    • Hitpoints - better known as health. :)
    • Movement - can be affected by type of terrain.
    • Range - distance of firing against enemies.
    • Vision - distance of viewable hex radius.
    • Kills - the number of units killed by the selected unit. Kills give BONUSES:
      • Veteran - status is earned after 2 kills. The unit receives +25% firepower, +15% armor (dmg reduction) and a 15% health immediately.
      • Legendary - status is earnted after 5 kills. The unit receives +50% firepower, +25% armor (dmg reduction) and a 15% health immediately

    VETERAN & LEGENDARY KILL BONUSES

    1. As you can see, this Heavy Tank already has 1 Kill.

    VETERAN & LEGENDARY KILL BONUSES

    2. This AA Halftrack is about to give the tank Veteran kill status (2 Kills).

    VETERAN & LEGENDARY KILL BONUSES

    3. After killing it, three gold chevrons appear indicating that the Tank has turned Veteran. Another AA Halftrack quickly appears to avenge his friend's death. The tank demolishes it, giving him 3 Kills.

    VETERAN & LEGENDARY KILL BONUSES

    4. Yet ANOTHER AA Halftrack appears to get demolished, giving the Tank 4 Kills.

    VETERAN & LEGENDARY KILL BONUSES

    VETERAN & LEGENDARY KILL BONUSES

    5. Another AA Halftrack appears to give the tank his 5th and Legendary Kill.

    VETERAN & LEGENDARY KILL BONUSES

    VETERAN & LEGENDARY KILL BONUSES

    6. After destroying it, notice how his 3 gold chevrons turn red. The tank is now Legendary.

    • Damage - the amount of damage a unit can inflict. Each unit delivers damage at a specific rate of fire. This is important. If a unit dies early it will NOT inflict the full damage it can deal. Also, damage can vary widely based on the unit it is attacking.
      • Ground - is any mechanized unit.
      • Air - units helicopter and fighter.
      • Infantry - one and only.
      • Buildings - includes headquarters or any summoned building via cards.

      Click Here to see a breakdown of the unit types.

  14. Maps - can vary from mission to mission and among various gameplay types. Every maps has three important states you need to pay attention to!
    1. To Win - indicates the total number of victory points that either a player or a team needs to win the game.
    2. Turn - indicates the current turn.
    3. Turn limit - is the number of turns before the game ends! This is especially critcial in tournament play which has very low turn limits. If the game end because of turn limit, the person with the highest total victory points wins!
    4. Click Here to see a breakdown of the available maps.

  15. MAP INFO BOX

    The box in the top right-hand corner of the cf the screen willtell you important statistics about the game.

    The box in the top right-hand corner of the cf the screen willtell you important statistics about the game.

  16. Victory Conditions
    • Destroy enemy Headquarters
    • Reach victory point total for a map.

      Maps have varying victory point totals.

      In the event of a tie the winner will be decided by total gold earned and a coin toss if needed.

    HQ DESTRUCTION VICTORY

    HQ DESTRUCTION VICTORY

    HQ DESTRUCTION VICTORY

    HQ DESTRUCTION VICTORY

Play Your First Game

This game will teach you how to build units, control resources, capture control points, target enemies and destroy the command center. Launch the BattleDex client to begin!

Don't have it? Download now here.

Once you have logged into the client, observe the BattleDex Main Menu. From the Main Menu you can:

  • Chat with other players using the built-in instant messenger
  • Enter global chat
  • Construct decks, open packs of cards
  • Enter tournments
  • Play training missions
  • Play online cooperative and competitve games (1v1, 2v2 random).

A good place to start is by playing the "My First Game" button on the Welcome Page and by reading this document (good job)! :) 'My First Game' will introduce you to the user interface and guide you through the basic gameplay concepts in BattleDex.

  1. To begin, click the "My First Game" button from the Welcome Page. You should see it as soon as you log in.
  2. Read the slide preview at the beginning of the mission and read the tooltips on all objects in the map.
  3. Submit - Once you have completed entering orders for your turn, you will click the Submit button. This finalizes and sends your turn to the server. Once all players have submitted turns, or the turn clock has run out, the turn will be processed.

    The Start Over button - Choosing this button will reset ALL orders you have given for that turn. If you place the wrong unit or apply the wrong card you can use the Start Over button to reset your turn.

    Replay - Clicking the Replay button will show a replay of the last turn. Press ESC to exit the replay.

    Surrender - Clicking the Surrender button will allow you to surrender the game. You will get a confirmation asking if you're sure, click Yes and then submit your turn to complete the surrender.

    Buy - The Buy option will bring up the purchase menu just as if you had clicked on your headquarters.

    Exit - This will Exit the Battle Dex client.

    Priority Target - This will allow you to designate one enemy unit/building as a priority target for a unit you have selected. Your unit will then focus all fire on the target until it is destroyed. Once the target is destroyed standard AI targeting rules will apply.

    Clear Orders - This option will clear any previous orders from the selected unit. This includes destination, target, pursue or any other actions you have set.

    Unload (when active) - Use this option to unload infantry units from a transport vehicle once they have reached their destination.

Build Your Decks!

  1. Varying Card Types exist in Battle Dex with a wide variety of abilities and costs. It is up to you to figure out the best combinations.
    • Discount Units - are great for building a massive army early in the game and crushing the enemy because of their low cost.
    • Buffed Units - are dropped into the game and have built-in special abilities such as increased armor, firepower and movement (to name a few).
    • Heal Cards - can vary based on the type of heal with both instant heal and heal over time as low cost options.
    • Mercenaries - Are inexpensive units that only last for a few turns because of their lack of loyaltly. :)
    • Heroes - Are unique and super-powerful units. Some only last a short term and others are permanent. They are incredibly powerful! So much so that you can only summon one at a time during a game.
    • Damage/Armor - Cards that can increase the fighting power and resilience of a unit on the fly.
    • Movement - Increase the speed of your units to smash the enemy quickly or provide reinforcements to rescue a unit in need.
    • Vision/Range - Reveal more of the board and attack units at a safer distance.
    • Super Buffs - Over the top, super powerful bolt-on abilities for units. These can be pricey!
    • Debuffs - Blind the enemy, pin them to one location or strip them of their weaponary to gain the advantage during a battle.
    • Special - Unique cards that work unlike any of the cards categorized above.
  2. Open Packs - this button allows you to open the 'wrapper' (so to speak) and add new cards to your collection.
  3. Browse All Cards - you can see all the current cards in the Battle Dex collection from the BattleDex client or from the website.

    Click Here to browse cards now.

  4. Construct Awesome Decks - can be done from both our website and from the BattleDex client.

Finished the guide? Time for Training Missions

Once you have completed "My First Game" and reviewed the game mechanics, it is useful to see them in action by playing a real game. Play the training missions: they are fun, progressively more challenging, and let you practice your deck building while improving your skills. To begin a training mission:

  1. Launch the Battle Dex client.
  2. Select training from the vertical menu options on the left
  3. Click the training you would like to play.

Two Note(s):

  1. You can play traininig mission in any order, but we highly recommend you play them in order, they get A LOT harder as you go down the list.
  2. For training the turn-clock and reserve-clock will be set to unlimited time.

Done Training? Try Different Gameplay Modes

Have you completed the training missions and are looking for a bigger challenge?

  1. Practice building different decks for different boards
  2. Invite your friends to some private games!
  3. Try different gameplay modes
    • Cooperative
    • Competitive
    • Tournaments
    • Single player campaign
    • Private Games

Tips And Tricks

  1. Watch Replays - See what decks top players are building and popular strategies being employed.

    View Replays Now

  2. Browse The Community Forums - Players are regularly discussing the latest strategies and Battle Dex staff are posting hints and details on upcoming cards.
  3. Subscribe to a VIP membership - an OVER the top amazing deal. You get points and packs monthly that are worth more then the membership costs alone. PLUS you CANNOT get the following features without a VIP membership:
    1. Extra deck slots - save more decks in your collection.
    2. Longer reserve clock - extra reserve time during games can be a life saver!
    3. Speical free tournaments - to win more prizes.
    4. Save unlimited replays - of your game to analyze later and see what your opponent did.
    5. Trading - trade your cards with other plays.
    6. One Free Premium Card - you can't get these cards in packs!
    7. Automatic Byes for large tournaments - Coast by the first round of eliminations in tournments.
  4. Complete the cooperative missions - they give you special prizes and most of them are FREE! Click to learn more
  5. Go Pro! with the 100K Professional Tour - If you have the chops, start playing qualifiers and weekly tournaments to build your professional tour points which will allow you to compete in the quarterly and annual tournaments with over $100,000 in cash prizes!
  6. Click Here to learn more about the Pro Circuit

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