Infantry

Basic foot soldier. This is the only unit that can capture buildings. It can shoot all units but does the most damage against other infantry. Use them to capture Resources and Control Points.

Unit

Cost70
Hitpoints50
Shots Per Turn3.0
Vision2
Min. Range1
Max. Range2

Movement

Barrier0
Crater2.0
Highway2.5
Open2.0
Road2.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal5-10
[Avg: 22.5]
4-6
[Avg: 15.0]
4-6
[Avg: 15.0]
8-12
[Avg: 30.0]
0%
Veteran6.25-12.5
[Avg: 28.1]
5-7.5
[Avg: 18.8]
5-7.5
[Avg: 18.8]
10-15
[Avg: 37.5]
15%
Legend7.5-15
[Avg: 33.8]
6-9
[Avg: 22.5]
6-9
[Avg: 22.5]
12-18
[Avg: 45.0]
25%


Artillery

This is the most destructive unit in the game. It only has a vision of 1 hex so it needs other units to spot for it. It is the only unit that doesn't need line of site. It can fire over mountains. Its weapon range of 5 allows it to fire from behind mountains and beyond a targets range.

Can shoot from behind mountains and trees if another unit provides vision. Good in combination with a recon unit.

Unit

Cost125
Hitpoints75
Shots Per Turn2.0
Vision1
Min. Range2
Max. Range5

Movement

Barrier0
Crater1.0
Highway3.0
Open2.0
Road2.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal10-18
[Avg: 28.0]
24-38
[Avg: 62.0]
0-0
[Avg: 0.0]
30-40
[Avg: 70.0]
0%
Veteran12.5-22.5
[Avg: 35.0]
30-47.5
[Avg: 77.5]
0-0
[Avg: 0.0]
37.5-50
[Avg: 87.5]
15%
Legend15-27
[Avg: 42.0]
36-57
[Avg: 93.0]
0-0
[Avg: 0.0]
45-60
[Avg: 105.0]
25%


AA Half Track

This is the best anti-air unit but is weak against tank & artillery fire. It can shoot ground units but doesn't do as much damage. Its weapon range of 4 allows it to give air cover while staying out of range.

A ground vehicle with long range to provide air cover for your forces

Unit

Cost100
Hitpoints100
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range4

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal4-6
[Avg: 15.0]
4-6
[Avg: 15.0]
20-24
[Avg: 66.0]
4-6
[Avg: 15.0]
0%
Veteran5-7.5
[Avg: 18.8]
5-7.5
[Avg: 18.8]
25-30
[Avg: 82.5]
5-7.5
[Avg: 18.8]
15%
Legend6-9
[Avg: 22.5]
6-9
[Avg: 22.5]
30-36
[Avg: 99.0]
6-9
[Avg: 22.5]
25%


Recon

Fast scout unit with great vision. Longest vision on the battlefield. Great for scoping out enemy units.

Good against infantry.

Unit

Cost60
Hitpoints75
Shots Per Turn4.0
Vision5
Min. Range1
Max. Range2

Movement

Barrier0
Crater4.0
Highway6.0
Open5.0
Road6.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 40.0]
5-10
[Avg: 30.0]
6-8
[Avg: 28.0]
8-12
[Avg: 40.0]
0%
Veteran10-15
[Avg: 50.0]
6.25-12.5
[Avg: 37.5]
7.5-10
[Avg: 35.0]
10-15
[Avg: 50.0]
15%
Legend12-18
[Avg: 60.0]
7.5-15
[Avg: 45.0]
9-12
[Avg: 42.0]
12-18
[Avg: 60.0]
25%


Light Tank

Faster and lighter than the heavy tank, this unit is a good bargain. Shoots five times per turn.

Unit

Cost100
Hitpoints120
Shots Per Turn5.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater3.5
Highway6.0
Open4.0
Road5.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal4-6
[Avg: 25.0]
8-10
[Avg: 45.0]
0-0
[Avg: 0.0]
8-12
[Avg: 50.0]
0%
Veteran5-7.5
[Avg: 31.2]
10-12.5
[Avg: 56.2]
0-0
[Avg: 0.0]
10-15
[Avg: 62.5]
15%
Legend6-9
[Avg: 37.5]
12-15
[Avg: 67.5]
0-0
[Avg: 0.0]
12-18
[Avg: 75.0]
25%


Heavy Tank

The most hit points of any unit and does the most damage against vehicles next to artillery.

Unit

Cost160
Hitpoints210
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal8-12
[Avg: 30.0]
16-20
[Avg: 54.0]
0-0
[Avg: 0.0]
18-22
[Avg: 60.0]
0%
Veteran10-15
[Avg: 37.5]
20-25
[Avg: 67.5]
0-0
[Avg: 0.0]
22.5-27.5
[Avg: 75.0]
15%
Legend12-18
[Avg: 45.0]
24-30
[Avg: 81.0]
0-0
[Avg: 0.0]
27-33
[Avg: 90.0]
25%


Fighter

Can shoot air and ground units but is not very powerful against either. Its speed and flexibility make it a valuable unit.

Unit

Cost150
Hitpoints100
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range3

Movement

Barrier6.0
Crater6.0
Highway6.0
Open6.0
Road6.0
Water6.0

Damage

 InfantryGroundAirBuildingArmor
Normal9-11
[Avg: 30.0]
13-15
[Avg: 42.0]
13-15
[Avg: 42.0]
12-14
[Avg: 39.0]
0%
Veteran11.25-13.75
[Avg: 37.5]
16.25-18.75
[Avg: 52.5]
16.25-18.75
[Avg: 52.5]
15-17.5
[Avg: 48.8]
15%
Legend13.5-16.5
[Avg: 45.0]
19.5-22.5
[Avg: 63.0]
19.5-22.5
[Avg: 63.0]
18-21
[Avg: 58.5]
25%


Heli

The helicopter can only shoot ground units and is very strong against vehicles. Its weapon range of 2 is limiting but tanks can't shoot it! Heli's can't shoot air units so a fighter is a good counter.

Devistating to infantry. Can't shoot other air units.

Unit

Cost165
Hitpoints125
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range2

Movement

Barrier4.0
Crater4.0
Highway4.0
Open4.0
Road4.0
Water4.0

Damage

 InfantryGroundAirBuildingArmor
Normal18-22
[Avg: 60.0]
20-24
[Avg: 66.0]
0-0
[Avg: 0.0]
18-22
[Avg: 60.0]
0%
Veteran22.5-27.5
[Avg: 75.0]
25-30
[Avg: 82.5]
0-0
[Avg: 0.0]
22.5-27.5
[Avg: 75.0]
15%
Legend27-33
[Avg: 90.0]
30-36
[Avg: 99.0]
0-0
[Avg: 0.0]
27-33
[Avg: 90.0]
25%