Infantry Hero
The Infantry Hero can be placed next to any friendly unit for 4 turns. Infantry Hero has more HP, vision, and deals more damage than regular Infantry. Cannot be further buffed or debuffed.
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Unit
| Cost | 100 |
| Hitpoints | 75 |
| Shots Per Turn | 3.0 |
| Vision | 3 |
| Min. Range | 1 |
| Max. Range | 3 |
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Movement
| Barrier | 0 |
| Crater | 2.0 |
| Highway | 3.5 |
| Open | 3.0 |
| Road | 3.5 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 11-16 [Avg: 40.5] | 6-10 [Avg: 24.0] | 6-10 [Avg: 24.0] | 13-17 [Avg: 45.0] | 0% | |
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Heli Hero
The Heli Hero must be placed at your HQ. Heli Hero has higher HP, range, speed, and deals more damage than a regular Heli unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 200 |
| Hitpoints | 150 |
| Shots Per Turn | 3.0 |
| Vision | 4 |
| Min. Range | 1 |
| Max. Range | 3 |
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Movement
| Barrier | 5.0 |
| Crater | 5.0 |
| Highway | 5.0 |
| Open | 5.0 |
| Road | 5.0 |
| Water | 5.0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 20-24 [Avg: 66.0] | 25-29 [Avg: 81.0] | 0-0 [Avg: 0.0] | 21-25 [Avg: 69.0] | 0% | |
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Anti-Air Hero
The Anti-Aircraft Hero must be placed at your HQ. AA Hero has higher HP, range, vision, and deals more damage than a regular AA unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 125 |
| Hitpoints | 175 |
| Shots Per Turn | 3.0 |
| Vision | 4 |
| Min. Range | 1 |
| Max. Range | 5 |
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Movement
| Barrier | 0 |
| Crater | 2.5 |
| Highway | 5.0 |
| Open | 3.0 |
| Road | 4.0 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 4-7 [Avg: 16.5] | 6-9 [Avg: 22.5] | 24-27 [Avg: 76.5] | 4-7 [Avg: 16.5] | 0% | |
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Artillery Hero
The Artillery Hero must be placed at your HQ. Artillery Hero has higher HP, range, and deals more damage than a regular Artillery unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 175 |
| Hitpoints | 150 |
| Shots Per Turn | 2.0 |
| Vision | 2 |
| Min. Range | 2 |
| Max. Range | 6 |
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Movement
| Barrier | 0 |
| Crater | 1.0 |
| Highway | 3.0 |
| Open | 2.0 |
| Road | 2.5 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 12-21 [Avg: 33.0] | 33-44 [Avg: 77.0] | 0-0 [Avg: 0.0] | 36-47 [Avg: 83.0] | 0% | |
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Light Tank Hero
The Light Tank Hero can be placed next to any friendly unit for 4 turns. Light Tank Hero has higher HP and deals more damage than a regular Light Tank unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 100 |
| Hitpoints | 215 |
| Shots Per Turn | 5.0 |
| Vision | 3 |
| Min. Range | 1 |
| Max. Range | 3 |
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Movement
| Barrier | 0 |
| Crater | 3.5 |
| Highway | 6.0 |
| Open | 4.0 |
| Road | 5.0 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 7-12 [Avg: 47.5] | 15-19 [Avg: 85.0] | 0-0 [Avg: 0.0] | 16-22 [Avg: 95.0] | 0% | |
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Recon Hero
The Recon Hero must be placed at your HQ. Recon Hero has higher HP, vision, range, speed, and deals more damage than a regular Recon unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 100 |
| Hitpoints | 125 |
| Shots Per Turn | 4.0 |
| Vision | 6 |
| Min. Range | 1 |
| Max. Range | 3 |
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Movement
| Barrier | 0 |
| Crater | 5.0 |
| Highway | 6.5 |
| Open | 6.0 |
| Road | 6.5 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 10-15 [Avg: 50.0] | 5-10 [Avg: 30.0] | 5-10 [Avg: 30.0] | 5-10 [Avg: 30.0] | 0% | |
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Heavy Tank Hero
The Heavy Tank Hero must be placed at your HQ. Heavy Tank Hero has higher HP, vision, range, and deals more damage than a regular Heavy Tank unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 260 |
| Hitpoints | 270 |
| Shots Per Turn | 3.0 |
| Vision | 4 |
| Min. Range | 1 |
| Max. Range | 4 |
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Movement
| Barrier | 0 |
| Crater | 2.5 |
| Highway | 5.0 |
| Open | 3.0 |
| Road | 4.0 |
| Water | 0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 18-20 [Avg: 57.0] | 34-38 [Avg: 108.0] | 0-0 [Avg: 0.0] | 34-38 [Avg: 108.0] | 0% | |
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Fighter Hero
The Fighter Hero can be placed next to any friendly unit for 4 turns. Fighter Hero has higher HP and deals more damage than a regular Fighter unit. Cannot be further buffed or debuffed.
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Unit
| Cost | 200 |
| Hitpoints | 200 |
| Shots Per Turn | 3.0 |
| Vision | 4 |
| Min. Range | 1 |
| Max. Range | 3 |
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Movement
| Barrier | 6.0 |
| Crater | 6.0 |
| Highway | 6.0 |
| Open | 6.0 |
| Road | 6.0 |
| Water | 6.0 |
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Damage
| | Infantry | Ground | Air | Building | Armor | | Normal | 14-17 [Avg: 46.5] | 19-22 [Avg: 61.5] | 19-22 [Avg: 61.5] | 19-22 [Avg: 61.5] | 0% | |
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