Free To Play!
    OR REGISTER

Infantry Hero

The Infantry Hero can be placed next to any friendly unit for 4 turns. Infantry Hero has more HP, vision, and deals more damage than regular Infantry. Cannot be further buffed or debuffed.

Unit

Cost100
Hitpoints75
Shots Per Turn3.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater2.0
Highway3.5
Open3.0
Road3.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal11-16
[Avg: 40.5]
6-10
[Avg: 24.0]
6-10
[Avg: 24.0]
13-17
[Avg: 45.0]
0%


Heli Hero

The Heli Hero must be placed at your HQ. Heli Hero has higher HP, range, speed, and deals more damage than a regular Heli unit. Cannot be further buffed or debuffed.

Unit

Cost200
Hitpoints150
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range3

Movement

Barrier5.0
Crater5.0
Highway5.0
Open5.0
Road5.0
Water5.0

Damage

 InfantryGroundAirBuildingArmor
Normal20-24
[Avg: 66.0]
25-29
[Avg: 81.0]
0-0
[Avg: 0.0]
21-25
[Avg: 69.0]
0%


Anti-Air Hero

The Anti-Aircraft Hero must be placed at your HQ. AA Hero has higher HP, range, vision, and deals more damage than a regular AA unit. Cannot be further buffed or debuffed.

Unit

Cost125
Hitpoints175
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range5

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal4-7
[Avg: 16.5]
6-9
[Avg: 22.5]
24-27
[Avg: 76.5]
4-7
[Avg: 16.5]
0%


Artillery Hero

The Artillery Hero must be placed at your HQ. Artillery Hero has higher HP, range, and deals more damage than a regular Artillery unit. Cannot be further buffed or debuffed.

Unit

Cost175
Hitpoints150
Shots Per Turn2.0
Vision2
Min. Range2
Max. Range6

Movement

Barrier0
Crater1.0
Highway3.0
Open2.0
Road2.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal12-21
[Avg: 33.0]
33-44
[Avg: 77.0]
0-0
[Avg: 0.0]
36-47
[Avg: 83.0]
0%


Light Tank Hero

The Light Tank Hero can be placed next to any friendly unit for 4 turns. Light Tank Hero has higher HP and deals more damage than a regular Light Tank unit. Cannot be further buffed or debuffed.

Unit

Cost100
Hitpoints215
Shots Per Turn5.0
Vision3
Min. Range1
Max. Range3

Movement

Barrier0
Crater3.5
Highway6.0
Open4.0
Road5.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal7-12
[Avg: 47.5]
15-19
[Avg: 85.0]
0-0
[Avg: 0.0]
16-22
[Avg: 95.0]
0%


Recon Hero

The Recon Hero must be placed at your HQ. Recon Hero has higher HP, vision, range, speed, and deals more damage than a regular Recon unit. Cannot be further buffed or debuffed.

Unit

Cost100
Hitpoints125
Shots Per Turn4.0
Vision6
Min. Range1
Max. Range3

Movement

Barrier0
Crater5.0
Highway6.5
Open6.0
Road6.5
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal10-15
[Avg: 50.0]
5-10
[Avg: 30.0]
5-10
[Avg: 30.0]
5-10
[Avg: 30.0]
0%


Heavy Tank Hero

The Heavy Tank Hero must be placed at your HQ. Heavy Tank Hero has higher HP, vision, range, and deals more damage than a regular Heavy Tank unit. Cannot be further buffed or debuffed.

Unit

Cost260
Hitpoints270
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range4

Movement

Barrier0
Crater2.5
Highway5.0
Open3.0
Road4.0
Water0

Damage

 InfantryGroundAirBuildingArmor
Normal18-20
[Avg: 57.0]
34-38
[Avg: 108.0]
0-0
[Avg: 0.0]
34-38
[Avg: 108.0]
0%


Fighter Hero

The Fighter Hero can be placed next to any friendly unit for 4 turns. Fighter Hero has higher HP and deals more damage than a regular Fighter unit. Cannot be further buffed or debuffed.

Unit

Cost200
Hitpoints200
Shots Per Turn3.0
Vision4
Min. Range1
Max. Range3

Movement

Barrier6.0
Crater6.0
Highway6.0
Open6.0
Road6.0
Water6.0

Damage

 InfantryGroundAirBuildingArmor
Normal14-17
[Avg: 46.5]
19-22
[Avg: 61.5]
19-22
[Avg: 61.5]
19-22
[Avg: 61.5]
0%