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From Battle Dex

INFO BY SCHLUMPFI: I DID NOT MODIFY ANYTHING IN WHAT I TRANSLATED/MADE CLEAR! IF I DID NOT UNDERSTAND SOMETHING I WROTE THE ORIGINAL WORD AND MADE A (?) AT THE END!

INFO BY ICE9: made some edits here for spelling, also put a space after the dashes (-) because it looks like negative 1 duration.

  1. Rommel (hmpf)
  2. The REAL Kamikaze (Bubbles)
  3. Workshop (hmpf)
  4. Speedsters (buffed units) (Bubbles)
  5. Timber! (Bubbles)
  6. Jetpack (jojo)


MRCAOS IDEAS:

  1. Chameleon Tank - give a ground mech unit 50% speed, camo with shot, +1 vision, 25% armor
  2. Last Survivor - resurrect one unit which was destroyed in the past turn, it gains -15% life every turn (ice9: maybe call this Resurrection?)
  3. Blitz - 1 turn duration: all ground unit get 150% movement (schlumpfi: im not sure if he meant +150% or +50%).
  4. Sky Aid - 1 turn duration: all air units get 150% movement (schlumpfi: im not sure if he meant +150% or +50%).
  5. Napalm Bomb - deal 25 damage to one hex and the 2 hexes around it (schlumpfi: i guess he means the ring of hexes around it, and another one). those hexes are set on fire for 3 turns, which deal 25 damage whenever a unit steps on it. this damage also applies to flying units.
  6. Magnet - move one unit one hex.
  7. Last March - make one unit undestructible and give it +100% damage. after that turn, the particular unit is destroyed.
  8. Weapon Upgrade -one more shot for any unit. (e.g. AA has 3.0 shots -> card use -> AA has 4.0 shots).
  9. High Weapon Upgrade -two more shots for any unit for a two turn duration
  10. Anti-Tank Commander -raise one infantry's health to 100, give +1 range, +1 vision buff, +1 hex speed and 1000% damage vs vehicles. lower its damage to infantry to 0%. infantry cant take ressources or cps.
  11. Kamikaze (maybe rename it). -destroy one of your infantry units. All units on hexes attached are destroyed too.
  12. Sniper - give one infantry +4 range and +2 vision. infantry gets 150% damage. (+50%).
  13. Trap
  14. Operation Silence
  15. False Target
  16. Last Hope
  17. Gun Turret
  18. Spy
  19. Hectoring (1)
  20. Hectoring (2)
  21. New Information
  22. Sunlight
  23. Postural War
  24. One Man Army
  25. Endwar
  26. Amphibian Update
  27. Anti-Air Update
  28. Jammer
  29. Surrender
  30. Transport Hero
  31. Heli Weapon Update
  32. Sapotuer
  33. Recon Artillery
  34. Scrap Bonus
  35. Floodlights
  36. Barracks
  37. Scout Tank
  38. Wall
  39. Armored Wall
  40. Little Present
  41. Dirty Armor
  42. Mercenary Soldier
  43. Tank Contract
  44. Air Contract
  45. Contract Extension
  46. Anti-Debuff
  47. Anti-Debuff Buff
  48. No More Heroes
  49. Control Point Recycling
  50. Oil Baron
  51. Oil Thief
  52. Mercenary Army
  53. I Only Need One Shot
  54. We're Not Dead
  55. Transport Heli
  56. Fighter Transport Heli
  57. Momentary Transport
  58. Momentary Transport Heli
  59. Work Stop
  60. Nomandie AA Veteran
  61. Encryption Art
  62. Control Tower
  63. Time Stop
  64. Remember
  65. Better Mining
  66. Better Mining +4
  67. Work Reform
  68. Oil Origin
  69. Oil Origin Raise
  70. Resource Action
  71. Control Point Action
  72. Earth Census