| image
| name
| description
| gold
| duration
| rarity
|
| image
| Abandon
| Replace a friendly ground vehicle with an Infantry unit.
| 80
| Permanent
| Rare
|
| image
| Adrenaline
| Permanently increases an Infantry unit's movement by +1 hex.
| 10
| Permanent
| Common
|
| image
| Adrenaline Shot
| Temporarily increases an Infantry unit's movement by +2 hexes.
| 10
| 3 turns
| Uncommon
|
| image
| Adv. Infantry Training
| Give one Infantry credit for two kills.
| 40
| Permanent
| Rare
|
| image
| Advanced Training
| Give one aircraft or ground vehicle credit for two kills.
| 70
| Permanent
| Rare
|
| image
| Air Overhaul
| Heal one aircraft by 7 HP each turn for 10 turns.
| 30
| 10 turns
| Uncommon
|
| image
| Air Support
| Place two Fighters adjacent to a single friendly Infantry or ground vehicle.
| 100
| 1 turns
| Ultra Rare
|
| image
| Air Tech
| Give one air unit +20% armor and +50% firepower.
| 120
| Permanent
| Ultra Rare
|
| image
| Airborne
| Place an Infantry unit adjacent to an air unit.
| 90
| Permanent
| Rare
|
| image
| Airborne 2
| Place two Infantry units adjacent to a single air unit.
| 180
| Permanent
| Uncommon
|
| image
| Airborne Ranger
| +50% firepower, +1 vision, and +1 range.
| 140
| Permanent
| Ultra Rare
|
| image
| Airlift
| Transport one mechanical ground unit adjacent to a friendly unit.
| 25
| Permanent
| Rare
|
| image
| Airlift 2
| Transport two mechanical ground units adjacent to friendly unit.
| 50
| Permanent
| Uncommon
|
| image
| Airlift 3
| Transport three mechanical ground unitse adjacent to friendly unit.
| 75
| Permanent
| Uncommon
|
| image
| Airport
| Build an airport adjacent to a friendly unit which can produce aircraft.
| 40
| Permanent
| Uncommon
|
| image
| Airpower
| Permanently increase one air unit's firepower by 50%.
| 40
| Permanent
| Common
|
| image
| Airpower Boost
| Temporarily increase one air unit's firepower by 100%.
| 35
| 2 turns
| Ultra Rare
|
| image
| Anti-Aircraft Hero
| Place Anti-Aircraft Hero in starting area with more HP, range, vision, and damage than regular AA.
| 125
| Permanent
| Uncommon
|
| image
| Armor Piercing
| Temporarily increase Infantry damage against mechanical units to 1000%.
| 65
| 2 turns
| Ultra Rare
|
| image
| Armored Anti-Air
| +20% armor in starting area.
| 130
| Permanent
| Rare
|
| image
| Armored Artillery
| +20% armor in starting area.
| 155
| Permanent
| Rare
|
| image
| Armored Fighter
| Place a Fighter with +20% armor in starting area.
| 185
| Permanent
| Ultra Rare
|
| image
| Armored Heavy Tank
| +20% armor in starting area.
| 205
| Permanent
| Ultra Rare
|
| image
| Armored Heli
| Place a Heli with +20% armor in starting area.
| 200
| Permanent
| Ultra Rare
|
| image
| Armored Light Tank
| +20% armor in starting area.
| 130
| Permanent
| Rare
|
| image
| Armored Recon
| +20% armor in starting area.
| 90
| Permanent
| Rare
|
| image
| Armored Troop Transport
| Use a transport vehicle with +20% armor and +20% firepower to transport an Infantry unit. Shoots at enemy units.
| 50
| Permanent
| Uncommon
|
| image
| Artillery Hero
| HP, range, and damage than regular Artillery.
| 175
| Permanent
| Ultra Rare
|
| image
| Aviation Ballistics
| Permanently increase one air unit's weapon range by 1 hex.
| 15
| Permanent
| Rare
|
| image
| Aviation Ballistics Boost
| Temporarily increase one air unit's weapon range by 2 hexes.
| 5
| 2 turns
| Uncommon
|
| image
| Aviation Octane
| Permanently increase speed of an air unit by 50%.
| 10
| Permanent
| Common
|
| image
| Aviation Octane Boost
| Temporarily increase speed of an air unit by 75%.
| 0
| 2 turns
| Uncommon
|
| image
| Ballistics
| Increase one ground vehicle's weapon range by 1 hex.
| 35
| Permanent
| Rare
|
| image
| Ballistics Boost
| Temporarily increase one ground vehicle's weapon range by 2 hexes.
| 15
| 2 turns
| Uncommon
|
| image
| Berserk
| Give one ground vehicle +100% damage, +50% speed, -25 HP per turn.
| 50
| 5 turns
| Rare
|
| image
| Berserk 2
| Give one ground vehicle +200% damage, +50% speed, -50 HP per turn.
| 60
| 3 turns
| Ultra Rare
|
| image
| Binoculars
| Increase one unit's vision by 1 hex. Unit can now see hidden units.
| 0
| Permanent
| Common
|
| image
| Blind Air
| Permanently reduce one aircraft's vision by 2 hexes.
| 0
| Permanent
| Uncommon
|
| image
| Blind Air Temporary
| Temporarily reduce one aircraft's vision by 4 hexes.
| 5
| 2 turns
| Common
|
| image
| Blind Any
| Permanently reduces any one unit's vision by 2 hexes.
| 10
| Permanent
| Uncommon
|
| image
| Blind Any Temporary
| Temporarily reduces any one unit's vision by 4 hexes.
| 15
| 2 turns
| Uncommon
|
| image
| Blind Ground
| Reduce a ground vehicle's vision by 2 hexes.
| 0
| Permanent
| Uncommon
|
| image
| Blind Ground Temporary
| Temporarily reduce a ground vehicle's vision by 5 hexes.
| 5
| 2 turns
| Common
|
| image
| Boot Camp
| Give two Infantry units credit for two kills each.
| 60
| Permanent
| Rare
|
| image
| Camouflage
| Makes an Infantry unit invisible unless enemy is adjacent. Unit cannot fire while camouflaged.
| 5
| Permanent
| Common
|
| image
| Construction Crew
| Repair 50% of a building's total HP and adds +50% armor to the building.
| 0
| Permanent
| Ultra Rare
|
| image
| Death March
| Give one Infantry unit +2 hex speed and -15 HP per turn.
| 5
| 3 turns
| Common
|
| image
| Delta Force
| +1 vision, and +100% firepower. Unit can shoot while camouflaged.
| 90
| Permanent
| Ultra Rare
|
| image
| Eject
| Replace a friendly aircraft with an Infantry unit.
| 80
| Permanent
| Common
|
| image
| Enlist AA Halftrack
| Place one AA Halftrack unit in starting area.
| 65
| Permanent
| Common
|
| image
| Enlist Artillery
| Place one Artillery unit in starting area.
| 90
| Permanent
| Common
|
| image
| Enlist Fighter
| Place one Fighter in starting area.
| 110
| Permanent
| Uncommon
|
| image
| Enlist Fighter and Heli
| Place one Fighter and one Heli in starting area.
| 260
| Permanent
| Rare
|
| image
| Enlist Four Infantry Units
| Place four Infantry units in starting area.
| 200
| Permanent
| Rare
|
| image
| Enlist Heavy Tank and Light Tank
| Place one Heavy Tank and one Light Tank in starting area.
| 210
| Permanent
| Uncommon
|
| image
| Enlist Heavy Tank
| Place one Heavy Tank in starting area.
| 120
| Permanent
| Uncommon
|
| image
| Enlist Heli
| Place one Heli in starting area.
| 125
| Permanent
| Uncommon
|
| image
| Enlist Heli and AA
| Place a Heli and Anti-Air unit in starting area.
| 210
| Permanent
| Rare
|
| image
| Enlist Infantry and Recon
| Place one Infantry and one Recon unit in starting area.
| 90
| Permanent
| Rare
|
| image
| Enlist Infantry
| Place an Infantry unit in starting area.
| 35
| Permanent
| Common
|
| image
| Enlist Light Tank
| Place one Light Tank in starting area.
| 65
| Permanent
| Uncommon
|
| image
| Enlist Recon and Artillery
| Place one Recon and one Artillery unit in starting area.
| 140
| Permanent
| Rare
|
| image
| Enlist Recon Unit
| Place a Recon unit in starting area.
| 25
| Permanent
| Common
|
| image
| Enlist Two AA Halftracks
| Place two Anti-Air Halftrack units in starting area.
| 150
| Permanent
| Rare
|
| image
| Enlist Two Artillery
| Place two Artillery units in starting area.
| 200
| Permanent
| Rare
|
| image
| Enlist Two Fighters
| Place two Fighters in starting area.
| 240
| Permanent
| Ultra Rare
|
| image
| Enlist Two Heavy Tanks
| Place two Heavy Tanks in starting area.
| 260
| Permanent
| Ultra Rare
|
| image
| Enlist Two Helis
| Place two Heli units in starting area.
| 270
| Permanent
| Ultra Rare
|
| image
| Enlist Infantry
| Place two Infantry units in starting area.
| 100
| Permanent
| Ultra Rare
|
| image
| Enlist Two Recon Units
| Place two Recon units in starting area.
| 75
| Permanent
| Rare
|
| image
| Evac
| Evacuate one unit to a friendly headquarters.
| 0
| Permanent
| Common
|
| image
| Evac 2
| Evacuate any two units to a friendly headquarters.
| 5
| Permanent
| Uncommon
|
| image
| Evac 3
| Evacuate any three units to a friendly headquarters.
| 20
| Permanent
| Rare
|
| image
| Evac 4
| Evacuate any four units to a friendly headquarters.
| 30
| Permanent
| Ultra Rare
|
| image
| Fighter Hero
| Temporarily place Fighter Hero next to any friendly unit. Unit has higher HP and damager than regular fighter.
| 200
| 4 turns
| Ultra Rare
|
| image
| Firepower
| Permanently increase one ground vehicle's firepower by 50%.
| 50
| Permanent
| Common
|
| image
| Firepower Boost
| Temporarily increase one ground mechanical unit's firepower by 100%.
| 35
| 2 turns
| Ultra Rare
|
| image
| Fortify
| +50% firepower and +30% armor.
| 60
| Permanent
| Rare
|
| image
| Full Repair
| Fully repairs any mechanical unit.
| 120
| Permanent
| Ultra Rare
|
| image
| Ghost
| Give one Infantry unit camouflage, +1 hex speed, and +1 vision. Unit cannot fire. Can see hidden units.
| 35
| Permanent
| Ultra Rare
|
| image
| Ground Tech
| +20% armor and +50% firepower.
| 140
| Permanent
| Ultra Rare
|
| image
| Guerilla Fighter
| +1 vision. Unit can shoot while camouflaged.
| 50
| Permanent
| Uncommon
|
| image
| Heli Hero
| HP, range, speed, and damage than regular Heli.
| 200
| Permanent
| Rare
|
| image
| Heavy Tank Hero
| Place Heavy Tank Hero in starting area with higher HP, vision, range, and damage than regular Heavy Tank.
| 260
| Permanent
| Ultra Rare
|
| image
| High Caliber
| unit's firepower by 150%.
| 0
| Permanent
| Common
|
| image
| High Caliber Boost
| Temporarily increase one Infantry unit's firepower by 300%.
| 0
| 2 turns
| Uncommon
|
| image
| High Octane
| Temporarily increase movement speed of one ground vehicle by 100%.
| 0
| 2 turns
| Uncommon
|
| image
| Immobilize Any
| Immobilize one ground vehicle or aircraft. Heroes are immune.
| 30
| 2 turns
| Rare
|
| image
| Immobilize Ground
| Immobilize one ground vehicle. Heroes are immune.
| 0
| 2 turns
| Common
|
| image
| Infantry Hero
| Temporarily place Infantry Hero next to any friendly unit for 4 turns. Has 75 HP and better vision than regular infantry.
| 95
| 4 turns
| Ultra Rare
|
| image
| Infantry Tech
| Give one Infantry unit +40% armor and +150% firepower.
| 35
| Permanent
| Rare
|
| image
| Infantry Training
| Give one Infantry unit credit for one kill.
| 10
| Permanent
| Uncommon
|
| image
| Kamikaze
| Give one aircraft +100% damage, +50% speed, -20 HP per turn.
| 40
| 5 turns
| Rare
|
| image
| Kamikaze 2
| Give one aircraft +200% damage, +50% speed, -35 HP per turn.
| 50
| 3 turns
| Ultra Rare
|
| image
| Kevlar
| Give one Infantry unit +40% armor.
| 15
| Permanent
| Ultra Rare
|
| image
| Kevlar Infantry 2
| Place two Infantry units with +40% armor in starting area.
| 200
| Permanent
| Ultra Rare
|
| image
| Kevlar Infantry
| +40% armor in starting area.
| 80
| Permanent
| Ultra Rare
|
| image
| Land Mines
| Place 2 mines adjacent to a friendly ground vehicle. Mines deal 40-50 damage to ground vehicles and 15 damage to infantry units.
| 25
| Permanent
| Rare
|
| image
| Last Line of Defense
| Temporarily place a Recon, Heavy Tank, Anti-Air, and Infantry unit in starting area.
| 100
| 2 turns
| Uncommon
|
| image
| Lethal Anti-Air
| +50% firepower in starting area.
| 140
| Permanent
| Common
|
| image
| Lethal Artillery
| +50% firepower in starting area.
| 165
| Permanent
| Common
|
| image
| Lethal Fighter
| Place a Fighter with +50% firepower in starting area.
| 185
| Permanent
| Common
|
| image
| Lethal Heavy Tank
| +50% firepower in starting area.
| 205
| Permanent
| Common
|
| image
| Lethal Heli
| Place a Heli with +50% firepower in starting area.
| 200
| Permanent
| Common
|
| image
| Lethal Infantry
| +150% firepower in starting area.
| 65
| Permanent
| Common
|
| image
| Lethal Light Tank
| +50% firepower in starting area.
| 140
| Permanent
| Common
|
| image
| Lethal Recon Unit
| +50% firepower in starting area.
| 100
| Permanent
| Common
|
| image
| Light Tank Hero
| Place Light Tank Hero next to any friendly unit for 4 turns. Has higher HP and damage than regular Light Tank.
| 175
| 4 turns
| Rare
|
| image
| Light Tanks
| Place two Light Tanks in starting area.
| 150
| Permanent
| Rare
|
| image
| Major Air Overhaul
| Heal one aircraft by 10 HP each turn for 10 turns.
| 45
| 10 turns
| Ultra Rare
|
| image
| Major Artillery
| Deal 150-200 damage to target hex and 50% of such damage to adjacent hexes.
| 200
| Permanent
| Rare
|
| image
| Major Overhaul
| Heal one ground vehicle by 15 HP each turn for 10 turns.
| 45
| 10 turns
| Ultra Rare
|
| image
| Major Repair
| Repair a mechanical unit by 150 HP.
| 100
| Permanent
| Rare
|
| image
| Marksman Light Tank
| Place a Light Tank with +1 range and +1 vision in starting area. Can see hidden units.
| 135
| Permanent
| Uncommon
|
| image
| Marksman Anti-Air
| +1 range and +1 vision in starting area. Can see hidden units.
| 135
| Permanent
| Uncommon
|
| image
| Marksman Artillery
| +1 range and +1 vision in starting area. Can see hidden units.
| 170
| Permanent
| Uncommon
|
| image
| Marksman Fighter
| Place a Fighter with +1 range and +1 vision in starting area. Can see hidden units.
| 185
| Permanent
| Uncommon
|
| image
| Marksman Heavy Tank
| Place a Heavy Tank with +1 range and +1 vision in starting area. Can see hidden units.
| 195
| Permanent
| Uncommon
|
| image
| Marksman Heli
| area. Can see hidden units.
| 200
| Permanent
| Uncommon
|
| image
| Marksman Infantry
| Place an Infantry with +1 range and +1 vision in starting area. Can see hidden units.
| 70
| Permanent
| Uncommon
|
| image
| Marksman Recon
| Place a Recon unit with +1 range and +1 vision in starting area. Can see hidden units.
| 95
| Permanent
| Uncommon
|
| image
| Medic
| Fully heal an Infantry unit.
| 30
| Permanent
| Common
|
| image
| Mercenary Anti-Air
| Place Mercenary Anti-Air unit in starting area with less HP than a regular AA unit.
| 40
| 5 turns
| Uncommon
|
| image
| Mercenary Light Tank
| Place Mercenary Light Tank in starting area with less HP than a regular Light Tank unit.
| 40
| 5 turns
| Common
|
| image
| Mercenary Artillery
| Place Mercenary Artillery unit in starting area with less HP than a regular Artillery unit.
| 75
| 5 turns
| Uncommon
|
| image
| Mercenary Fighter
| Place Mercenary Fighter in starting area with less HP than a regular Fighter unit.
| 85
| 5 turns
| Common
|
| image
| Mercenary Heavy Tank
| Place Mercenary Heavy Tank in starting area with less HP than a regular Heavy Tank unit.
| 85
| 5 turns
| Common
|
| image
| Mercenary Heli
| Place Mercenary Heli in starting area with less HP than a regular Heli unit.
| 85
| 5 turns
| Common
|
| image
| Mercenary Infantry
| Place Mercenary Infantry in starting area with less HP than a regular Infantry unit.
| 20
| 5 turns
| Uncommon
|
| image
| Mercenary Recon
| Place Mercenary Recon unit in starting area with less HP than a regular Recon unit.
| 15
| 5 turns
| Uncommon
|
| image
| Mercenary Special Forces
| +40% armor, 2x firepower, +1 range, and +1 vision. Can see hidden units.
| 85
| 4 turns
| Ultra Rare
|
| image
| Minor Air Overhaul
| Heal one aircraft by 5 HP each turn for 15 turns.
| 15
| 15 turns
| Common
|
| image
| Minor Artillery
| Deal 50-100 damage to target hex and 50% of such damage to adjacent hexes.
| 100
| Permanent
| Uncommon
|
| image
| Minor Overhaul
| Heal one ground vehicle by 5 HP each turn for 15 turns.
| 15
| 15 turns
| Common
|
| image
| Minor Repair
| Repair a mechanical unit by 50 HP.
| 40
| Permanent
| Common
|
| image
| No-Fly Zone
| Immobilize one air unit. Heroes are immune.
| 0
| 2 turns
| Common
|
| image
| Octane
| Permanently increase speed of one ground vehicle by 50%.
| 0
| Permanent
| Common
|
| image
| Overhaul
| Heal one ground vehicle by 10 HP each turn for 10 turns.
| 30
| 10 turns
| Uncommon
|
| image
| Pacify Air
| Disable one air unit's attack. Heroes are immune.
| 40
| 1 turns
| Common
|
| image
| Pacify Ground
| Disable a ground vehicle's attack. Heroes are immune.
| 40
| 1 turns
| Common
|
| image
| Pacify Infantry
| Disable an Infantry unit's attack. Heroes are immune.
| 0
| 1 turns
| Common
|
| image
| Rage
| +300% damage, +1 hex speed, and -8 HP per turn.
| 30
| 5 turns
| Rare
|
| image
| Rally The Troops
| Increase the speed of three Infantry units by +1 hex per turn.
| 15
| 3 turns
| Ultra Rare
|
| image
| Reactive Armor
| Permanently reduces damage to one ground vehicle by 20%.
| 50
| Permanent
| Ultra Rare
|
| image
| Recon Hero
| Place the Recon Hero in starting area. Unit has higher HP, vision, range, speed, and damage than regular Recon.
| 100
| Permanent
| Ultra Rare
|
| image
| Recuperate
| Heal an Infantry unit by 7 HP each turn for 10 turns.
| 15
| 10 turns
| Ultra Rare
|
| image
| Repair
| Repair a mechanical unit by 100 HP.
| 80
| Permanent
| Uncommon
|
| image
| Resupply The Troops
| Repair three ground vehicles and/or aircraft by 25 HP.
| 50
| Permanent
| Rare
|
| image
| Smoke
| Place two smoke canisters next to one friendly Infantry or ground vehicle, blocking line of sight.
| 0
| 3 turns
| Uncommon
|
| image
| Smoke 2
| Place three smoke canisters next to one friendly Infantry or ground vehicle, blocking line of sight.
| 10
| 3 turns
| Rare
|
| image
| Special Forces
| Give one Infantry unit +1 hex speed, +40% armor, +100% firepower, +1 range, and +1 vision. Can see hidden units.
| 55
| Permanent
| Ultra Rare
|
| image
| Squadron Leader
| +1 vision, and +50% speed. Can see hidden units.
| 50
| Permanent
| Ultra Rare
|
| image
| Stopgap Titanium Armor
| 40%.
| 25
| 2 turns
| Uncommon
|
| image
| Survey The Field
| Gives +1 vision to two units. Units can now see hidden units.
| 10
| Permanent
| Rare
|
| image
| Tank Factory
| Builds a factory adjacent to a friendly unit which can produce ground vehicles.
| 100
| Permanent
| Ultra Rare
|
| image
| Tank Leader
| Give one ground vehicle +1 range, +1 vision, and +50% speed. Can see hidden units.
| 60
| Permanent
| Ultra Rare
|
| image
| Tech Anti-Air
| +20% armor and +50% firepower in starting area.
| 170
| Permanent
| Common
|
| image
| Tech Artillery
| +20% armor and +50% firepower in starting area.
| 200
| Permanent
| Uncommon
|
| image
| Tech Fighter
| Place a Fighter with +20% armor and +50% firepower in starting area.
| 265
| Permanent
| Ultra Rare
|
| image
| Tech Heavy Tank
| +20% armor and +50% firepower in starting area.
| 295
| Permanent
| Ultra Rare
|
| image
| Tech Heli
| Place a Heli with +20% armor and +50% firepower in starting area.
| 280
| Permanent
| Ultra Rare
|
| image
| Tech Infantry
| +40% armor and +150% firepower in starting area.
| 100
| Permanent
| Common
|
| image
| Tech Light Tank
| +20% armor and +50 firepower in starting area.
| 180
| Permanent
| Rare
|
| image
| Tech Recon Unit
| +20% armor and +50% firepower in starting area.
| 130
| Permanent
| Common
|
| image
| Titanium Armor
| Reduce damage to one aircraft by 20%.
| 40
| Permanent
| Ultra Rare
|
| image
| Training
| Give one aircraft or ground vehicle unit credit for one kill.
| 20
| Permanent
| Uncommon
|
| image
| Troop Transport
| Use a truck to transport one Infantry unit. Shoots at enemy units.
| 35
| Permanent
| Common
|
| image
| Volatile Reactive Armor
| Temporarily reduce damage to one ground vehicle by 40%.
| 30
| 2 turns
| Uncommon
|