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Card List

From Battle Dex

image name description gold duration rarity
image Abandon Replace a friendly ground vehicle with an Infantry unit. 80 Permanent Rare
image Adrenaline Permanently increases an Infantry unit's movement by +1 hex. 10 Permanent Common
image Adrenaline Shot Temporarily increases an Infantry unit's movement by +2 hexes. 10 3 turns Uncommon
image Adv. Infantry Training Give one Infantry credit for two kills. 40 Permanent Rare
image Advanced Training Give one aircraft or ground vehicle credit for two kills. 70 Permanent Rare
image Air Overhaul Heal one aircraft by 7 HP each turn for 10 turns. 30 10 turns Uncommon
image Air Support Place two Fighters adjacent to a single friendly Infantry or ground vehicle. 100 1 turns Ultra Rare
image Air Tech Give one air unit +20% armor and +50% firepower. 120 Permanent Ultra Rare
image Airborne Place an Infantry unit adjacent to an air unit. 90 Permanent Rare
image Airborne 2 Place two Infantry units adjacent to a single air unit. 180 Permanent Uncommon
image Airborne Ranger +50% firepower, +1 vision, and +1 range. 140 Permanent Ultra Rare
image Airlift Transport one mechanical ground unit adjacent to a friendly unit. 25 Permanent Rare
image Airlift 2 Transport two mechanical ground units adjacent to friendly unit. 50 Permanent Uncommon
image Airlift 3 Transport three mechanical ground unitse adjacent to friendly unit. 75 Permanent Uncommon
image Airport Build an airport adjacent to a friendly unit which can produce aircraft. 40 Permanent Uncommon
image Airpower Permanently increase one air unit's firepower by 50%. 40 Permanent Common
image Airpower Boost Temporarily increase one air unit's firepower by 100%. 35 2 turns Ultra Rare
image Anti-Aircraft Hero Place Anti-Aircraft Hero in starting area with more HP, range, vision, and damage than regular AA. 125 Permanent Uncommon
image Armor Piercing Temporarily increase Infantry damage against mechanical units to 1000%. 65 2 turns Ultra Rare
image Armored Anti-Air +20% armor in starting area. 130 Permanent Rare
image Armored Artillery +20% armor in starting area. 155 Permanent Rare
image Armored Fighter Place a Fighter with +20% armor in starting area. 185 Permanent Ultra Rare
image Armored Heavy Tank +20% armor in starting area. 205 Permanent Ultra Rare
image Armored Heli Place a Heli with +20% armor in starting area. 200 Permanent Ultra Rare
image Armored Light Tank +20% armor in starting area. 130 Permanent Rare
image Armored Recon +20% armor in starting area. 90 Permanent Rare
image Armored Troop Transport Use a transport vehicle with +20% armor and +20% firepower to transport an Infantry unit. Shoots at enemy units. 50 Permanent Uncommon
image Artillery Hero HP, range, and damage than regular Artillery. 175 Permanent Ultra Rare
image Aviation Ballistics Permanently increase one air unit's weapon range by 1 hex. 15 Permanent Rare
image Aviation Ballistics Boost Temporarily increase one air unit's weapon range by 2 hexes. 5 2 turns Uncommon
image Aviation Octane Permanently increase speed of an air unit by 50%. 10 Permanent Common
image Aviation Octane Boost Temporarily increase speed of an air unit by 75%. 0 2 turns Uncommon
image Ballistics Increase one ground vehicle's weapon range by 1 hex. 35 Permanent Rare
image Ballistics Boost Temporarily increase one ground vehicle's weapon range by 2 hexes. 15 2 turns Uncommon
image Berserk Give one ground vehicle +100% damage, +50% speed, -25 HP per turn. 50 5 turns Rare
image Berserk 2 Give one ground vehicle +200% damage, +50% speed, -50 HP per turn. 60 3 turns Ultra Rare
image Binoculars Increase one unit's vision by 1 hex. Unit can now see hidden units. 0 Permanent Common
image Blind Air Permanently reduce one aircraft's vision by 2 hexes. 0 Permanent Uncommon
image Blind Air Temporary Temporarily reduce one aircraft's vision by 4 hexes. 5 2 turns Common
image Blind Any Permanently reduces any one unit's vision by 2 hexes. 10 Permanent Uncommon
image Blind Any Temporary Temporarily reduces any one unit's vision by 4 hexes. 15 2 turns Uncommon
image Blind Ground Reduce a ground vehicle's vision by 2 hexes. 0 Permanent Uncommon
image Blind Ground Temporary Temporarily reduce a ground vehicle's vision by 5 hexes. 5 2 turns Common
image Boot Camp Give two Infantry units credit for two kills each. 60 Permanent Rare
image Camouflage Makes an Infantry unit invisible unless enemy is adjacent. Unit cannot fire while camouflaged. 5 Permanent Common
image Construction Crew Repair 50% of a building's total HP and adds +50% armor to the building. 0 Permanent Ultra Rare
image Death March Give one Infantry unit +2 hex speed and -15 HP per turn. 5 3 turns Common
image Delta Force +1 vision, and +100% firepower. Unit can shoot while camouflaged. 90 Permanent Ultra Rare
image Eject Replace a friendly aircraft with an Infantry unit. 80 Permanent Common
image Enlist AA Halftrack Place one AA Halftrack unit in starting area. 65 Permanent Common
image Enlist Artillery Place one Artillery unit in starting area. 90 Permanent Common
image Enlist Fighter Place one Fighter in starting area. 110 Permanent Uncommon
image Enlist Fighter and Heli Place one Fighter and one Heli in starting area. 260 Permanent Rare
image Enlist Four Infantry Units Place four Infantry units in starting area. 200 Permanent Rare
image Enlist Heavy Tank and Light Tank Place one Heavy Tank and one Light Tank in starting area. 210 Permanent Uncommon
image Enlist Heavy Tank Place one Heavy Tank in starting area. 120 Permanent Uncommon
image Enlist Heli Place one Heli in starting area. 125 Permanent Uncommon
image Enlist Heli and AA Place a Heli and Anti-Air unit in starting area. 210 Permanent Rare
image Enlist Infantry and Recon Place one Infantry and one Recon unit in starting area. 90 Permanent Rare
image Enlist Infantry Place an Infantry unit in starting area. 35 Permanent Common
image Enlist Light Tank Place one Light Tank in starting area. 65 Permanent Uncommon
image Enlist Recon and Artillery Place one Recon and one Artillery unit in starting area. 140 Permanent Rare
image Enlist Recon Unit Place a Recon unit in starting area. 25 Permanent Common
image Enlist Two AA Halftracks Place two Anti-Air Halftrack units in starting area. 150 Permanent Rare
image Enlist Two Artillery Place two Artillery units in starting area. 200 Permanent Rare
image Enlist Two Fighters Place two Fighters in starting area. 240 Permanent Ultra Rare
image Enlist Two Heavy Tanks Place two Heavy Tanks in starting area. 260 Permanent Ultra Rare
image Enlist Two Helis Place two Heli units in starting area. 270 Permanent Ultra Rare
image Enlist Infantry Place two Infantry units in starting area. 100 Permanent Ultra Rare
image Enlist Two Recon Units Place two Recon units in starting area. 75 Permanent Rare
image Evac Evacuate one unit to a friendly headquarters. 0 Permanent Common
image Evac 2 Evacuate any two units to a friendly headquarters. 5 Permanent Uncommon
image Evac 3 Evacuate any three units to a friendly headquarters. 20 Permanent Rare
image Evac 4 Evacuate any four units to a friendly headquarters. 30 Permanent Ultra Rare
image Fighter Hero Temporarily place Fighter Hero next to any friendly unit. Unit has higher HP and damager than regular fighter. 200 4 turns Ultra Rare
image Firepower Permanently increase one ground vehicle's firepower by 50%. 50 Permanent Common
image Firepower Boost Temporarily increase one ground mechanical unit's firepower by 100%. 35 2 turns Ultra Rare
image Fortify +50% firepower and +30% armor. 60 Permanent Rare
image Full Repair Fully repairs any mechanical unit. 120 Permanent Ultra Rare
image Ghost Give one Infantry unit camouflage, +1 hex speed, and +1 vision. Unit cannot fire. Can see hidden units. 35 Permanent Ultra Rare
image Ground Tech +20% armor and +50% firepower. 140 Permanent Ultra Rare
image Guerilla Fighter +1 vision. Unit can shoot while camouflaged. 50 Permanent Uncommon
image Heli Hero HP, range, speed, and damage than regular Heli. 200 Permanent Rare
image Heavy Tank Hero Place Heavy Tank Hero in starting area with higher HP, vision, range, and damage than regular Heavy Tank. 260 Permanent Ultra Rare
image High Caliber unit's firepower by 150%. 0 Permanent Common
image High Caliber Boost Temporarily increase one Infantry unit's firepower by 300%. 0 2 turns Uncommon
image High Octane Temporarily increase movement speed of one ground vehicle by 100%. 0 2 turns Uncommon
image Immobilize Any Immobilize one ground vehicle or aircraft. Heroes are immune. 30 2 turns Rare
image Immobilize Ground Immobilize one ground vehicle. Heroes are immune. 0 2 turns Common
image Infantry Hero Temporarily place Infantry Hero next to any friendly unit for 4 turns. Has 75 HP and better vision than regular infantry. 95 4 turns Ultra Rare
image Infantry Tech Give one Infantry unit +40% armor and +150% firepower. 35 Permanent Rare
image Infantry Training Give one Infantry unit credit for one kill. 10 Permanent Uncommon
image Kamikaze Give one aircraft +100% damage, +50% speed, -20 HP per turn. 40 5 turns Rare
image Kamikaze 2 Give one aircraft +200% damage, +50% speed, -35 HP per turn. 50 3 turns Ultra Rare
image Kevlar Give one Infantry unit +40% armor. 15 Permanent Ultra Rare
image Kevlar Infantry 2 Place two Infantry units with +40% armor in starting area. 200 Permanent Ultra Rare
image Kevlar Infantry +40% armor in starting area. 80 Permanent Ultra Rare
image Land Mines Place 2 mines adjacent to a friendly ground vehicle. Mines deal 40-50 damage to ground vehicles and 15 damage to infantry units. 25 Permanent Rare
image Last Line of Defense Temporarily place a Recon, Heavy Tank, Anti-Air, and Infantry unit in starting area. 100 2 turns Uncommon
image Lethal Anti-Air +50% firepower in starting area. 140 Permanent Common
image Lethal Artillery +50% firepower in starting area. 165 Permanent Common
image Lethal Fighter Place a Fighter with +50% firepower in starting area. 185 Permanent Common
image Lethal Heavy Tank +50% firepower in starting area. 205 Permanent Common
image Lethal Heli Place a Heli with +50% firepower in starting area. 200 Permanent Common
image Lethal Infantry +150% firepower in starting area. 65 Permanent Common
image Lethal Light Tank +50% firepower in starting area. 140 Permanent Common
image Lethal Recon Unit +50% firepower in starting area. 100 Permanent Common
image Light Tank Hero Place Light Tank Hero next to any friendly unit for 4 turns. Has higher HP and damage than regular Light Tank. 175 4 turns Rare
image Light Tanks Place two Light Tanks in starting area. 150 Permanent Rare
image Major Air Overhaul Heal one aircraft by 10 HP each turn for 10 turns. 45 10 turns Ultra Rare
image Major Artillery Deal 150-200 damage to target hex and 50% of such damage to adjacent hexes. 200 Permanent Rare
image Major Overhaul Heal one ground vehicle by 15 HP each turn for 10 turns. 45 10 turns Ultra Rare
image Major Repair Repair a mechanical unit by 150 HP. 100 Permanent Rare
image Marksman Light Tank Place a Light Tank with +1 range and +1 vision in starting area. Can see hidden units. 135 Permanent Uncommon
image Marksman Anti-Air +1 range and +1 vision in starting area. Can see hidden units. 135 Permanent Uncommon
image Marksman Artillery +1 range and +1 vision in starting area. Can see hidden units. 170 Permanent Uncommon
image Marksman Fighter Place a Fighter with +1 range and +1 vision in starting area. Can see hidden units. 185 Permanent Uncommon
image Marksman Heavy Tank Place a Heavy Tank with +1 range and +1 vision in starting area. Can see hidden units. 195 Permanent Uncommon
image Marksman Heli area. Can see hidden units. 200 Permanent Uncommon
image Marksman Infantry Place an Infantry with +1 range and +1 vision in starting area. Can see hidden units. 70 Permanent Uncommon
image Marksman Recon Place a Recon unit with +1 range and +1 vision in starting area. Can see hidden units. 95 Permanent Uncommon
image Medic Fully heal an Infantry unit. 30 Permanent Common
image Mercenary Anti-Air Place Mercenary Anti-Air unit in starting area with less HP than a regular AA unit. 40 5 turns Uncommon
image Mercenary Light Tank Place Mercenary Light Tank in starting area with less HP than a regular Light Tank unit. 40 5 turns Common
image Mercenary Artillery Place Mercenary Artillery unit in starting area with less HP than a regular Artillery unit. 75 5 turns Uncommon
image Mercenary Fighter Place Mercenary Fighter in starting area with less HP than a regular Fighter unit. 85 5 turns Common
image Mercenary Heavy Tank Place Mercenary Heavy Tank in starting area with less HP than a regular Heavy Tank unit. 85 5 turns Common
image Mercenary Heli Place Mercenary Heli in starting area with less HP than a regular Heli unit. 85 5 turns Common
image Mercenary Infantry Place Mercenary Infantry in starting area with less HP than a regular Infantry unit. 20 5 turns Uncommon
image Mercenary Recon Place Mercenary Recon unit in starting area with less HP than a regular Recon unit. 15 5 turns Uncommon
image Mercenary Special Forces +40% armor, 2x firepower, +1 range, and +1 vision. Can see hidden units. 85 4 turns Ultra Rare
image Minor Air Overhaul Heal one aircraft by 5 HP each turn for 15 turns. 15 15 turns Common
image Minor Artillery Deal 50-100 damage to target hex and 50% of such damage to adjacent hexes. 100 Permanent Uncommon
image Minor Overhaul Heal one ground vehicle by 5 HP each turn for 15 turns. 15 15 turns Common
image Minor Repair Repair a mechanical unit by 50 HP. 40 Permanent Common
image No-Fly Zone Immobilize one air unit. Heroes are immune. 0 2 turns Common
image Octane Permanently increase speed of one ground vehicle by 50%. 0 Permanent Common
image Overhaul Heal one ground vehicle by 10 HP each turn for 10 turns. 30 10 turns Uncommon
image Pacify Air Disable one air unit's attack. Heroes are immune. 40 1 turns Common
image Pacify Ground Disable a ground vehicle's attack. Heroes are immune. 40 1 turns Common
image Pacify Infantry Disable an Infantry unit's attack. Heroes are immune. 0 1 turns Common
image Rage +300% damage, +1 hex speed, and -8 HP per turn. 30 5 turns Rare
image Rally The Troops Increase the speed of three Infantry units by +1 hex per turn. 15 3 turns Ultra Rare
image Reactive Armor Permanently reduces damage to one ground vehicle by 20%. 50 Permanent Ultra Rare
image Recon Hero Place the Recon Hero in starting area. Unit has higher HP, vision, range, speed, and damage than regular Recon. 100 Permanent Ultra Rare
image Recuperate Heal an Infantry unit by 7 HP each turn for 10 turns. 15 10 turns Ultra Rare
image Repair Repair a mechanical unit by 100 HP. 80 Permanent Uncommon
image Resupply The Troops Repair three ground vehicles and/or aircraft by 25 HP. 50 Permanent Rare
image Smoke Place two smoke canisters next to one friendly Infantry or ground vehicle, blocking line of sight. 0 3 turns Uncommon
image Smoke 2 Place three smoke canisters next to one friendly Infantry or ground vehicle, blocking line of sight. 10 3 turns Rare
image Special Forces Give one Infantry unit +1 hex speed, +40% armor, +100% firepower, +1 range, and +1 vision. Can see hidden units. 55 Permanent Ultra Rare
image Squadron Leader +1 vision, and +50% speed. Can see hidden units. 50 Permanent Ultra Rare
image Stopgap Titanium Armor 40%. 25 2 turns Uncommon
image Survey The Field Gives +1 vision to two units. Units can now see hidden units. 10 Permanent Rare
image Tank Factory Builds a factory adjacent to a friendly unit which can produce ground vehicles. 100 Permanent Ultra Rare
image Tank Leader Give one ground vehicle +1 range, +1 vision, and +50% speed. Can see hidden units. 60 Permanent Ultra Rare
image Tech Anti-Air +20% armor and +50% firepower in starting area. 170 Permanent Common
image Tech Artillery +20% armor and +50% firepower in starting area. 200 Permanent Uncommon
image Tech Fighter Place a Fighter with +20% armor and +50% firepower in starting area. 265 Permanent Ultra Rare
image Tech Heavy Tank +20% armor and +50% firepower in starting area. 295 Permanent Ultra Rare
image Tech Heli Place a Heli with +20% armor and +50% firepower in starting area. 280 Permanent Ultra Rare
image Tech Infantry +40% armor and +150% firepower in starting area. 100 Permanent Common
image Tech Light Tank +20% armor and +50 firepower in starting area. 180 Permanent Rare
image Tech Recon Unit +20% armor and +50% firepower in starting area. 130 Permanent Common
image Titanium Armor Reduce damage to one aircraft by 20%. 40 Permanent Ultra Rare
image Training Give one aircraft or ground vehicle unit credit for one kill. 20 Permanent Uncommon
image Troop Transport Use a truck to transport one Infantry unit. Shoots at enemy units. 35 Permanent Common
image Volatile Reactive Armor Temporarily reduce damage to one ground vehicle by 40%. 30 2 turns Uncommon